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Re: Relto Page Updates

Posted: Fri Aug 23, 2013 10:37 am
by Karkadann
I would be real careful eating them Iv identified them as psilocybin cubensis gigantea

if your still in max plasma you can give them a try the tutorial is here
http://www.3dsmaxtutorials.net/modellin ... y-mushroom

and to answer your first question about flame Yes but its a particle system Andy mentioned something about writing a tutorial for it
if not I can give you the one I used if its ok with the author

Re: Relto Page Updates

Posted: Fri Aug 23, 2013 12:59 pm
by Wamduskasapa
OH well, since I am already drinking and bathing within that wondrous Dni Lake water, I doubt that the addition of the mushrooms would seriously affect me.

I liked your Tutorial. Did I detect a possible Peyo influence with that last Image?? And maybe the possibility of a future Smurf Village Age??

As for the flame tutorial I guess that I will patently wait for Andy's tutorial release...

Re: Relto Page Updates

Posted: Fri Aug 23, 2013 2:05 pm
by Karkadann
And maybe the possibility of a future Smurf Village Age??
Hmm sounds Smurfable, we can call it the Smurf invasion. We might even get a new mascot out of it :lol:

Re: Relto Page Updates

Posted: Fri Aug 23, 2013 3:09 pm
by Wamduskasapa
Image Image

Re: Relto Page Updates

Posted: Fri Aug 23, 2013 11:51 pm
by Karkadann
I cant guarantee anything at this point but I might be able to come up with a small Mushroom village.
Thanks for the idea Wamduskasapa

Re: Relto Page Updates

Posted: Sat Aug 24, 2013 12:33 am
by Wamduskasapa
Hey! your Tutorial gave me the Idea!!! LOL

BUT I can see it all now - Gargamel's cottage - the Marsh - The invisible, invisibility portal - the Mystic Wood and the wondrously miniature Mushroom Village (I know - we are too big to enter - BUT we can see it).

The puzzle being, that you have to find the Portal...

Re: Relto Page Updates

Posted: Sat Aug 24, 2013 9:54 am
by Karkadann
(I know - we are too big to enter - BUT we can see it).
Don't be to sure, there is another glitch I never found a use for that involves sub-worlds

Before you link the sub world dummy to the sub world shrink it down using the scale feature.
But what ever you do, do not use any of the modifiers to change the dummy, just the scale button
The one time I did I used the twist modifier and I ended up with a stack dump error and had to reload Uru CC
If I remember correctly when you shrink the sub world dummy like this it also shrinks the physics of the AV
Except for the camera, its like something out of Alice in Wonderland and might make for some interesting fun house mirrors

shhhhhhhhh don't tell the programmer,
the game engine was not designed to do this and it is taking a chance so back up Uru CC before you try it just in case.

Re: Relto Page Updates

Posted: Sun Jan 05, 2014 9:49 pm
by Karkadann
Heres what I think might be one of two updates to the Tardis, this update was mostly to optimize, :D the next update assuming I can figure it out should be a bit of a challenge any way I do it

http://www.mediafire.com/download/pf122 ... 4Jan07.rar

Re: Relto Page Updates

Posted: Mon Jan 06, 2014 3:57 am
by janaba
Awesome! Yes, it is excellently optimized ... :D

Re: Relto Page Updates

Posted: Mon Jan 13, 2014 3:16 pm
by Karkadann
I did a few more small touch ups on the Tardis Exterior, the interior however proved to be a bit more then I can figure out for now.

Ready for UAM upload
http://www.mediafire.com/download/ikdjb ... 4Jan14.rar