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Re: Offline KI 3.0

Posted: Wed Jan 13, 2010 9:54 am
by GPNMilano
Yeahh.....

The things on my list at the time I went into seclusion were:

1. The Wall.
2. A few bug fixes to all the MOUL books that were added.
3. A bug fix to the Pod Map to make it zoommable like it was in MOUL.

As for that list:

1. The wall is at the same stage as agenotfound's, I can get to it, without an issue, it just won't trigger the avatar to climb the wall. I've always been under the impression that this is something specifically to do with the Client, and probably can only be fixed by a python hack which I never looked into doing.

2. The MOUL books i added that needed to be fixed were just the link out animations. I could still do this if people wanted the animation when linking out.

3. This I'm not sure of. I don't know if Dustin had fixed Drizzle to accommodate the zooming and dragging function on the map. If not I can provide one that does this, as most of the prp_GUIClasses.py modifications I made into my contrib of PyPRP cover pretty much all the GUI stuff in Uru.

Other than those three things I can't think of anything else I was working on that we don't have right now. I got bogged down with my not so secret Writer of Illumination project that I never got back to working on those things.

Re: Offline KI 3.0

Posted: Wed Jan 13, 2010 8:01 pm
by Chacal
That's where I got with the Wall last year too, except I stopped before getting the reset button to work.
Also there's not much interest in getting the wall working off-line, and what are the chances of getting several people on a shard often enough that it is worth playing?
After all the Wall did work in UU and I don't remember a single instance of a game being organized.

Re: Offline KI 3.0

Posted: Wed Jan 13, 2010 8:04 pm
by Tsar Hoikas
Chacal wrote:After all the Wall did work in UU and I don't remember a single instance of a game being organized.


It was so much of a PITA that no one wanted to play.

Re: Offline KI 3.0

Posted: Wed Jan 13, 2010 10:35 pm
by Chuckles58
It was worth trying a few times, then with all the crashes, etc. it seemed like a good time to move on to something else, like Sardines.

Re: Offline KI 3.0

Posted: Thu Jan 14, 2010 9:28 am
by Agenotfound
Just a small precision:

Using Moul Files or slightly modified UU files i was able to take it further and trigger the climbing process: the avatar walks automatically towards the wall but then wraps a few meters and freezes in the air.

like this
Image

but as far as we can tell the problem does indeed seems to be in the client so this will be quite hard to fix. :(

Re: Offline KI 3.0

Posted: Thu Jan 14, 2010 11:00 am
by ddb174
I haven't looked at the Pod map, so if you could figure out what needs to be changed, that fix could be added!

As for future plans for Drizzle: For the next version I hope to have two new things: Some kind of indication(perhaps progress bar) during conversion. And the ability to modify in-place Pots files while keeping a backup of the original so that the original can be used or restored in the future. Then we can incorporate some more of GPNMilanos and Agenotfounds changes, move some Offline-KI files to Drizzle, and can in the future be extended to perhaps have a tab of Drizzle for Chacal's full UruDistro, if he chooses to have that within Drizzle. (Currently I'm making sure that this part of Drizzle could eventually morph into UruDistro, so that there are no problems.) But so far, I've been enjoying Christmas too much to get anything done^^

Re: Offline KI 3.0

Posted: Thu Jan 14, 2010 7:17 pm
by Jamey
I'd like to make a small request for Drizzle. Some type of tab that let's you submit your age files to whatever server Drizzle uses for storing fan-created ages. (made in a .zip file which would include the book cover for Relto) I would love to see some type of submission system in Drizzle.

Just an idea ;)

Re: Offline KI 3.0

Posted: Fri Jan 15, 2010 12:01 am
by diafero
That service is already in place and called "e-mail" ;-)

Seriously, one of the reasons UAM works so well is that we do not let people automatically upload stuff to our server. As one could see in the ULM, that will regularly end up breaking checksums or whatever - these people already to a great job building an age, you can't expect them to also know exactly what has to be taken care of when publishing a file in a checksum-based system. In addition, this ensures we don't have broken archives, wrong folder structures or ages which do not load at all. I, too, was sceptical about this, but seeing how well this works for a long time now, I have to say that sending the file to Wolle or Dustin, who test whether it loads at all before re-packaging it into a well-formed 7z file and upload it to Wolle's and my server, and then Dustin updating the description file and adding the checksum turns out to be a reliable, robust and still fast system. I can't remember a single time an age in UAM was unplayable or broken because of illegal checksums, wrong filenames and whatever, while on the other hand this was more the rule than the exception in ULM. Nor was an age rejected because it crashed for a lot of people, like Odema, since it still works for others.

So all that should/could be added in my eyes is some text saying where one could email a note that one has an age to upload to UAM. Just upload the compressed age to some one-click hoster and send the URL there, done.

Re: Offline KI 3.0

Posted: Mon Jan 25, 2010 3:16 pm
by gimlet
Tsar Hoikas wrote:
Chacal wrote:After all the Wall did work in UU and I don't remember a single instance of a game being organized.
It was so much of a PITA that no one wanted to play.

Well, you have to kinda like that type of game - remember the physical game mindmaze? I actually got it off e-bay, and it is fun. But pick-up games are not easy, unlike Heek. To really have fun I think you'd need teams of 3/4 a side and some others to say "go" on /shout.

Re: Offline KI 3.0

Posted: Mon Jan 25, 2010 5:17 pm
by keiya
An upload wouldn't have to be instantly available. It could just be a submit-to-archive-maintainer button.

But I agree that not allowing direct uploads is for the best :P

gimlet wrote:
Tsar Hoikas wrote:
Chacal wrote:After all the Wall did work in UU and I don't remember a single instance of a game being organized.
It was so much of a PITA that no one wanted to play.

Well, you have to kinda like that type of game - remember the physical game mindmaze? I actually got it off e-bay, and it is fun. But pick-up games are not easy, unlike Heek. To really have fun I think you'd need teams of 3/4 a side and some others to say "go" on /shout.


And you could always add a reward up top. Maybe a way to reset the locations of the firemarbles and sticks and stones in Relto :P