Descent MystV

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Jamey
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Re: Descent MystV

Post by Jamey »

One last question, where are releeshan's files in the Myst V dat folder?
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Tweek
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Re: Descent MystV

Post by Tweek »

They're in something like Kveer_Releeshahn or something similar.
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Jamey
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Re: Descent MystV

Post by Jamey »

Do you know what I would need to put into the ULM file to make a page with a link to the link-in spot in Releeshan?
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andylegate
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Re: Descent MystV

Post by andylegate »

Aside from the fact that Minkata is showing up like the Black Age, way back when I did convert it, I kept those files, and was looking at them.

I remember all the "craters" or "stumps" were missing.

The file called: Minkata_District_minkDisCraterPhysicals.prp is about 15.5 MB in MOUL

After being converted, the file size drops to 10.2 MB.

5.3 MB of data is being dropped.......that's a lot more than just changing names and sequence numbers.
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Tsar Hoikas
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Re: Descent MystV

Post by Tsar Hoikas »

In MOUL, a lot of the PhysX data is baked, which causes the data to be a bit larger. I imagine that the combined unbaking and ignoring of unsupported data would account for file size drops.
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Re: Descent MystV

Post by GPNMilano »

For those who are having trouble accessing Minkata, (RE: They get there but there's only black, and a small texture off in the distance, and when they try to move they fall and panic link out) Update your SUM file so that it includes the Minkata.csv file. That should fix the problem. I don't know why but its not loading this file for some people, so try putting it in the Minkata.SUM file and see if that helps.
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GPNMilano
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Re: Descent MystV

Post by GPNMilano »

andylegate wrote:Aside from the fact that Minkata is showing up like the Black Age, way back when I did convert it, I kept those files, and was looking at them.

I remember all the "craters" or "stumps" were missing.

The file called: Minkata_District_minkDisCraterPhysicals.prp is about 15.5 MB in MOUL

After being converted, the file size drops to 10.2 MB.

5.3 MB of data is being dropped.......that's a lot more than just changing names and sequence numbers.


The craters and stumps are missing because they were cluster groups that had their own PRP. For some reason, offline Uru versions seem to choke on large groups of clusters, the small ones it can handle, but large numbers of clusters like from MOUL and Myst V it seems to have a problem with.
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andylegate
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Re: Descent MystV

Post by andylegate »

Gave the Minkata fix a try.

Nope. Still linking to the dark age with a texture patch.

I tried reconverting the files too. No good, and now the sum file does show all the files, including the .csv file.

I need to hunt down those files I converted the very first time.....
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andylegate
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Re: Descent MystV

Post by andylegate »

Okay, I found the problem.

You HAVE to have a sdl and python file for Minkata. I believe this is due to the day/night states. When I look into the converted Age file, I'm seeing those ,1's again.......

So I went to work, and tah-dah, linked in just fine, and there is the daytime cage with the flags whipping in the wind.
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Re: Descent MystV

Post by GPNMilano »

andylegate wrote:Okay, I found the problem.

You HAVE to have a sdl and python file for Minkata. I believe this is due to the day/night states. When I look into the converted Age file, I'm seeing those ,1's again.......

So I went to work, and tah-dah, linked in just fine, and there is the daytime cage with the flags whipping in the wind.


The ,1's have to be there for Minkata to properly load the day and night pages. Removing those will solve the problem but may screw with the paging in and out of ages.
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