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Re: ULM alternative?

Posted: Sat Dec 06, 2008 7:28 am
by andylegate
:sigh:


And no one remembers the uproar over Dustin's first Drizzle attempt that included a link to download converted MOUL files?

I just took a look at this "offline KI" after downloading the 56 MB zipped file, and it's contents.

Apparently y'all have decided to say: "The hell with Cyan." eh? You all have decided "Hey, let's just post converted MOUL prp files, and make them publicly available, with out any approval of Cyan."

I know we've gotten word on certain things, like textures, but I've looked, and looked, and looked some more, and I still have not found anywhere where Cyan has said: "yah, it's cool. You all can redistribute any MOUL or Offline Uru prp files."

While the files themselves won't do anyone any good without the game itself, I'd still like to see something from Cyan that says they are cool with this.

Then again, we've got people posting Underground shard pics over at MOUL, UO, etc, and not too many people seem to give a rats ass about that either.

In anycase, while I appriciate what you guys are trying to do, the GoMa will NOT be supporting this.

Sorry. Get permission and show it to us, and then we'll put on a party to support it. But until then........

Re: ULM alternative?

Posted: Sat Dec 06, 2008 7:36 am
by GPNMilano
andylegate wrote::sigh:


And no one remembers the uproar over Dustin's first Drizzle attempt that included a link to download converted MOUL files?

I just took a look at this "offline KI" after downloading the 56 MB zipped file, and it's contents.

Apparently y'all have decided to say: "The hell with Cyan." eh? You all have decided "Hey, let's just post converted MOUL prp files, and make them publicly available, with out any approval of Cyan."

I know we've gotten word on certain things, like textures, but I've looked, and looked, and looked some more, and I still have not found anywhere where Cyan has said: "yah, it's cool. You all can redistribute any MOUL or Offline Uru prp files."

While the files themselves won't do anyone any good without the game itself, I'd still like to see something from Cyan that says they are cool with this.

Then again, we've got people posting Underground shard pics over at MOUL, UO, etc, and not too many people seem to give a rats ass about that either.

In anycase, while I appriciate what you guys are trying to do, the GoMa will NOT be supporting this.

Sorry. Get permission and show it to us, and then we'll put on a party to support it. But until then........



Which files specifically do you mean Andy? The GUI files (If they're the same ones I worked on, I'm not sure) are actually from UU not MOUL. The big change that was made that I did of the GUI, was to add the Jalak GUI functionality. This was done however by editting the pre-existing UU files to add new buttons for Jalak, rather than converting the MOUL KI files.

Other than that, there are no MOUL files that I'm aware of.

Re: ULM alternative?

Posted: Sat Dec 06, 2008 7:47 am
by Gabriel
GPNMilano wrote:
andylegate wrote::sigh:


And no one remembers the uproar over Dustin's first Drizzle attempt that included a link to download converted MOUL files?

I just took a look at this "offline KI" after downloading the 56 MB zipped file, and it's contents.

Apparently y'all have decided to say: "The hell with Cyan." eh? You all have decided "Hey, let's just post converted MOUL prp files, and make them publicly available, with out any approval of Cyan."

I know we've gotten word on certain things, like textures, but I've looked, and looked, and looked some more, and I still have not found anywhere where Cyan has said: "yah, it's cool. You all can redistribute any MOUL or Offline Uru prp files."

While the files themselves won't do anyone any good without the game itself, I'd still like to see something from Cyan that says they are cool with this.

Then again, we've got people posting Underground shard pics over at MOUL, UO, etc, and not too many people seem to give a rats ass about that either.

In anycase, while I appriciate what you guys are trying to do, the GoMa will NOT be supporting this.

Sorry. Get permission and show it to us, and then we'll put on a party to support it. But until then........



Which files specifically do you mean Andy? The GUI files (If they're the same ones I worked on, I'm not sure) are actually from UU not MOUL. The big change that was made that I did of the GUI, was to add the Jalak GUI functionality. This was done however by editting the pre-existing UU files to add new buttons for Jalak, rather than converting the MOUL KI files.

Other than that, there are no MOUL files that I'm aware of.


Pleased to see that the issue concerning usage (non-usage in this case), of the MOUL files has been clarified.

Running the game with the new KI, I just have one small problem. The linking books in the city have blank white images, if I click on them the book opens and the image (of the nexus), is displayed correctly on the opened book display. Should I have an image file for the nexus in my IMG directory (or somewhere else)?

Re: ULM alternative?

Posted: Sat Dec 06, 2008 7:58 am
by diafero
Running the game with the new KI, I just have one small problem. The linking books in the city have blank white images, if I click on them the book opens and the image (of the nexus), is displayed correctly on the opened book display. Should I have an image file for the nexus in my IMG directory (or somewhere else)?
Strange, are you sure you correctly copied all the files? The linking books in hood and city use panels which are saved in the GUI_District_BkBookImages file, not the ones in the img directory. In addition, I see no reason why the books should show the Nexus when they are opened. Or did you speak of the Nexus stattions not working, and the new books for the Pods and Minkata do work?

Re: ULM alternative?

Posted: Sat Dec 06, 2008 8:03 am
by Gabriel
Jeffrey wrote:2 Are all the Pods supposed to show up in the Pod linking book in Relto on different pages. It seems like Negilahn is the only link that shows in Relto?


I had this problem too initially, but I found resetting the book in Relto and then recollecting the museum pages again did the trick for me.

Re: ULM alternative?

Posted: Sat Dec 06, 2008 8:23 am
by Gabriel
diafero wrote:
Running the game with the new KI, I just have one small problem. The linking books in the city have blank white images, if I click on them the book opens and the image (of the nexus), is displayed correctly on the opened book display. Should I have an image file for the nexus in my IMG directory (or somewhere else)?
Strange, are you sure you correctly copied all the files? The linking books in hood and city use panels which are saved in the GUI_District_BkBookImages file, not the ones in the img directory. In addition, I see no reason why the books should show the Nexus when they are opened. Or did you speak of the Nexus stattions not working, and the new books for the Pods and Minkata do work?


I uploaded a picture of what I see here: http://www.flickr.com/photos/pawsey/3086305147/

It only happens when viewing the terminals (the nexus stations only, all the other linking books work fine), in the city as in the picture.

In all other areas, hood et al, everything works, displays correctly. I will follow your suggestion and look at the GUI_District_BkBookImages file.

Re: ULM alternative?

Posted: Sat Dec 06, 2008 8:54 am
by andylegate
You guys have permission to be distributing these files?

Image

Can you guys please show us where you were given permission to do so?

As I said, we'll support this fully, IF we can be shown that you have permission to be distributing these .prp and .age files. What you have created is a great thing for people.

But if you all are distributing something that you are not suppose to, we can't support it. It's as simple as that.

Re: ULM alternative?

Posted: Sat Dec 06, 2008 9:13 am
by D'Lanor
GPNMilano wrote:
No need to replace existing ages with MOUL ones. I created new PRP pages specifically to avoid the replacement of the old ages. These PRPs are what is distributed with the offlineKI. The new PRP pages have the objects, like the books in Bevin and the city, thanksgiving visuals, tickers, and bahro stones, in them along with a new bahro stone that people can hunt for..

No thanks, I don't want to end up with someone else's idea of how things should be hacked.

Re: ULM alternative?

Posted: Sat Dec 06, 2008 9:18 am
by diafero
Gabriel wrote:I uploaded a picture of what I see here: http://www.flickr.com/photos/pawsey/3086305147/
It only happens when viewing the terminals (the nexus stations only, all the other linking books work fine), in the city as in the picture.
In all other areas, hood et al, everything works, displays correctly. I will follow your suggestion and look at the GUI_District_BkBookImages file.
Ah, these are the panels you are speaking about. They should be saved in the city_District_Textures file. However, I just reset my city and GUI files to the original TPOTS version and then copied the Offline KI in there, it works great. Are you sure the city_District_Textures.prp is still the same as in a fresh TPOTS installation?

Andy, we did not ask Cyan about the Offline KI, so no, we don't have explicit permission by Cyan. As discussed on the first pages, people seemed to have agreed that this falls under the policy of "fair use" of copyrighted material. I tried to reduce the amount of distributed files as much as possible, and they will be completely useless for someone who does not have TPOTS. I wonder why you choose the files you marked in the pictures, why are they more problematic than the others, and are the others ok for you?
The Cleft_District_dusttest.prp file btw was created by Dustin so we indeed have the right to distribute it.

D'Lanor, the installation method I described (copying only the GUI and GlobalMarkers files) should give you as much of the Offline KI functionality as you can get without touching any age (besides the Relto bookshelf, these changes are completely done in Python).

Re: ULM alternative?

Posted: Sat Dec 06, 2008 9:30 am
by Gabriel
diafero wrote:
Gabriel wrote:I uploaded a picture of what I see here: http://www.flickr.com/photos/pawsey/3086305147/
It only happens when viewing the terminals (the nexus stations only, all the other linking books work fine), in the city as in the picture.
In all other areas, hood et al, everything works, displays correctly. I will follow your suggestion and look at the GUI_District_BkBookImages file.
Ah, these are the panels you are speaking about. They should be saved in the city_District_Textures file. However, I just reset my city and GUI files to the original TPOTS version and then copied the Offline KI in there, it works great. Are you sure the city_District_Textures.prp is still the same as in a fresh TPOTS installation?


My problem is solved. It was indeed the city_District_Textures file. Actually all my own doing I'm afraid. I'd modified the file following a personal hack and forgotten about it. Fortunately, I'd kept a backup file of the original POTS file, so was able to recover without pain :)

Thanks for your assistance with this one.