Putting Our Ages On Shards

General debates and discussion about the Guild of Writers and Age creation
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zib_redlektab
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Post by zib_redlektab »

has anyone thought about...coughhackingcoughcough the animation? :D
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Tsar Hoikas
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Post by Tsar Hoikas »

The animation format is not understood well enough to implement that. Basically, you're asking us to write a: plResponderModifier, plATCAnim (and parents), and sounds/implementaion for the sphere rotation. Let me break it to you: it ain't gonna happen... Barring some Cyan-Mirical which I doubt....
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Kirk
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Post by Kirk »

I've seen a fanmade age with rotating parts in it. What I would be worried about is whether you have the split the meshes and all that :P
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Post by ShadowDude »

[quote="Kirk"]I've seen a fanmade age with rotating parts in it. What I would be worried about is whether you have the split the meshes and all that :P

In order to rotate something with python (as was done in the fan ages you mentioned), the object to which you want to move, or in this case, rotate, would need to have a Coordinate Interface to go along with it. The spheres (and most of the rest of the rotation contraption, for that matter) don't have that, so it's essentially an impossibility without the help of Cyan.