The linking book does not work online because it is done the wrong way (and, unfortunately, many 3ds Max created ages do it that way): It uses a linking responder for linking so that no Python is required. Now, that itself is not an issue, but the issue is that it's hard to get all the linking options right. For all the ages that do linking via Python, I do have some scripts that fixes them before they get on the Shard. An age doing linking the wrong way might end up breaking the player's vault by adding spawn points that should not be there, using the wrong titles, etc. That's why fan-ages should NOT link to Cyan ags unless the creator knows what he does, including all side-effects of linking on Shards. I literally spent months to get this right

and the xLinkMgr contained in the Offline KI will do the link correctly, or not at all. The actual linking data can be found in AvailableLinks.inf, in case you are interested. All fan-age linking done on DI Shard is redirected through that manager.
However, that is not possible for linking responders. Some still work, but with unintended side-effects like ages being registered for players (e.g. Hui Nexus to Huiiiii). Some do not work at all, like the link from Llantern to the city. In this case, the spawn point is incorrect (there is no "LinkInPointDefault" in the city). Actually, I am quite happy it does not work, because if it worked and added incorrect spawn points (I remember the link from Tsoidahl Shegahteeh to the city doing that), people might end up being unable to register a Nexus spawn point, or weird Nexus items, or similar.
I really need to extend my scripts to at least check for linking responders, but unfortunately nobody seems to want to implement that for libHSPlasma, so I have to do that myself
