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Re: How to enable the Gahreesen Wall

Posted: Sun Dec 19, 2010 2:04 pm
by diafero
For the danger of repeating what has been said several times - those changes were in the engine itself. That is, the UruExplorer.exe file. Doing similar changes to that file is far out of reach as we do not have its source code. It's nothing any prp, Python, SDL or whatever file comes to your mind can do, it's the executable that ultimately runs everything that needs changing.
Now, unless you can find someone who can read 6.8MiB of assembler code and work on it as if it was plan source, all you can do is re-implement it from scratch. Which is what PlasmaClient is doing, but it still needs a lot of work.

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 2:50 am
by Lontahv
I'll dig out the old D'mala-patched exe and Python files and upload a zip. I'll try to get them posted sometime tomorrow (if I can find them).

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 9:06 am
by tangara
Great new, Lontahv ! Thanks ! Hope you'll find them ! :P

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 10:42 am
by nathan2055
Phew. If there is a problem, I think I have a friend who could help! (That is, convert the files.) He might be able to read (and, hopefully, decode) the 7.4 megabytes of code for URU.

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 2:54 pm
by Lontahv

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 3:29 pm
by nathan2055

So that adds D'mala patches to a Offline UU install?

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 6:04 pm
by tangara


Thanks Lontahv, Teledahn works fine now. :D

I notice some strange differences and I don't know if they are normals or bugs :
- I can go now in the Neighborhood but there are no books at all in the books room.
- Garden's lights do not work then I can't open the Eggroom.
- As there is no Spyroom, no Phil's Relto and no books in Bevin, how had you the access to the Nexus ? to Great Zero ? to the City ? :shock:

@ Nathan : not in Uru CC but in Until Uru's installation you have done with Sirius's instructions. Replaces Uru Explorer and Python's folder .

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 7:13 pm
by Wamduskasapa
@ tangara you will need to reset some SDL variables in the Neighborhood using the /setsdl command in your private offine game. Set the following to 1

nb01GardenLightsFunc
nb01PrivateRoomsOuterDoorClosed
nb01PrivateRoomsOuterDoorEnabled
nb01EderDelinStainedGlass01Vis
nb01EderTsogalGlass01Vis
nb01GZStainGlass01Vis
nb01StainedWindowOption
nb01LinkBookDelinVis
nb01LinkBookGZeroVis
nb01LinkBookTsogalVis

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 8:34 pm
by Lontahv
nathan2055 wrote:So that adds D'mala patches to a Offline UU install?


Yeah. I'm not sure how much python D'mala patched, it may be possible to just swap out the exe and gain the bugfixes.

Re: How to enable the Gahreesen Wall

Posted: Mon Dec 20, 2010 8:35 pm
by nathan2055
tangara wrote:not in Uru CC but in Until Uru's installation you have done with Sirius's instructions. Replaces Uru Explorer and Python's folder .

Uhh...kind of confused. You mean the patch from The Deep Island site?