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Re: Dedicated new & improved (?) KI thread.

Posted: Thu Apr 15, 2010 5:31 am
by kaelisebonrai
Tweek: I mean when typing, not necessarily the open-KI-animation.

The UI at full needs to be fixed, too. =)

My suggestion was also a bit of "ooh, how about some more shinies."

Re: Dedicated new & improved (?) KI thread.

Posted: Thu Apr 15, 2010 11:20 am
by Jadawin12
I'd love to see that video but is seems to be allergic to my computer... but from what your saying it sounds cool

Re: Dedicated new & improved (?) KI thread.

Posted: Fri Apr 16, 2010 12:25 pm
by Grogyan
The video plays fine with VLC player.

Well Diafero (I think it was him) did the offline KI, so he and a few others know alot about how to code for it, so maybe the few immediate bugs and additions can be fixed.
From memory I think they are
when someone links in and the ki list is longer than the page, you lose track of where the list was.
In the chat box, each time a message is displayed it pulls the list to the end each time
copy and pasting text from outside the game
save and load marker games from a plain text file so that marker games can be shared outside the game.

Re: Dedicated new & improved (?) KI thread.

Posted: Fri Apr 16, 2010 7:33 pm
by Whilyam
Scroll bars. That is the one and only change anyone needs to be worried about. We need scroll bars. We don't have them. Get busy. :lol:

Re: Dedicated new & improved (?) KI thread.

Posted: Sat Apr 17, 2010 12:53 pm
by Grogyan
You know how to code, how about you try it?

Re: Dedicated new & improved (?) KI thread.

Posted: Sat Apr 17, 2010 12:57 pm
by Paradox
I have looked all through the GUI classes, and I don't see any way to make scrolling happen when the mouse wheel is scrolled. Everything is handled by up and down buttons :(

Re: Dedicated new & improved (?) KI thread.

Posted: Sat Apr 17, 2010 1:09 pm
by Grogyan
typically I would have thought that you create a new image then call that into the GUI, and have it extend or shorten depending on how long the list is

I suppose you could try and creater a new class for it.

Re: Dedicated new & improved (?) KI thread.

Posted: Sat Apr 17, 2010 1:14 pm
by Paradox
We can't create new classes until the engine is open-sourced. I'm talking about C++ Plasma object type classes, not Python classes.

Re: Dedicated new & improved (?) KI thread.

Posted: Sat Apr 17, 2010 1:26 pm
by Grogyan
Ok, justt thought that a class could be made that wouldn't rely on the game engine, my bad.

So what kind of bug fixes or enhancements do you think we could do with what we have?

I'm still fancy the idea of saving and loading marker games just like what we do with Jalak

Re: Dedicated new & improved (?) KI thread.

Posted: Sat Apr 17, 2010 4:37 pm
by GPNMilano
Paradox wrote:I have looked all through the GUI classes, and I don't see any way to make scrolling happen when the mouse wheel is scrolled. Everything is handled by up and down buttons :(
Not...everything. There is one gui class available that MAY work. I don't know how you'd be able to implement it sucessfully into the KI. but the GUIDraggableMod (Which, as far as I know, I've only seen in the Pod Map) Is used to drag a GUI Button and move it around independent of arrows. Just like a scroll bar you hold down on it with your mouse and simply move it. Theoretically one of these could fit into the KI and be used to drag the different lists there. Probably.