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Re: How to enable the Gahreesen Wall
Posted: Mon Dec 20, 2010 8:54 pm
by tangara
nathan2055 wrote:tangara wrote:not in Uru CC but in Until Uru's installation you have done with Sirius's instructions. Replaces Uru Explorer and Python's folder .
Uhh...kind of confused. You mean the patch from The Deep Island site?

Sorry for the confusion, I had misread : I had understood Uru CC instead of Until Uru offline.

In fact, it is because I myself tried to replace Dmala patch on a Uru CC and it did not work.
Lontahv wrote:I'm not sure how much python D'mala patched, it may be possible to just swap out the exe and gain the bugfixes.
I'm really sorry but I am not sure to understand well what you mean with "just swap out the exe and gain the bugfixes"...

Do you mean not to replace the Python folder ? And how to "gain the bugfixes" ?
Wamduskasapa wrote:@ tangara you will need to reset some SDL variables in the Neighborhood using the /setsdl command in your private offine game.

How can I use /setdsll command since UU is not compatible with Drizzle or Offline-KI ? However, I've changed few variables with PlasmaShop and got three books in the LinkingRoom : Garrison, Kemo and Nexus.

But, as the Nexus does not contain any public nor city links but only personal links, I still don't find how to go to the City or to GZ or Great Tree Pub,...

To be continued ...

Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 1:43 am
by Lontahv
Sorry for the confusion: let me rephrase:
You might only need to copy the exe (in the zip) into your UU install in order to fix the bugs.
Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 8:23 am
by tangara

Thank you a lot, Lontahv, I will try. Please pardon my bad english...

Anyway, with both exe and Python, all works fine ! And maybe that which I miss, never was in UU...maybe that begin in To D'ni... In fact, I don't know if UU is like ABM or like POTS but it looks like ABM ? Do you know ?
Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 11:00 am
by nathan2055
tangara wrote:nathan2055 wrote:tangara wrote:not in Uru CC but in Until Uru's installation you have done with Sirius's instructions. Replaces Uru Explorer and Python's folder .
Uhh...kind of confused. You mean the patch from The Deep Island site?

Sorry for the confusion, I had misread : I had understood Uru CC instead of Until Uru offline.

In fact, it is because I myself tried to replace Dmala patch on a Uru CC and it did not work.
Lontahv wrote:I'm not sure how much python D'mala patched, it may be possible to just swap out the exe and gain the bugfixes.
I'm really sorry but I am not sure to understand well what you mean with "just swap out the exe and gain the bugfixes"...

Do you mean not to replace the Python folder ? And how to "gain the bugfixes" ?
Wamduskasapa wrote:@ tangara you will need to reset some SDL variables in the Neighborhood using the /setsdl command in your private offine game.

How can I use /setdsll command since UU is not compatible with Drizzle or Offline-KI ? However, I've changed few variables with PlasmaShop and got three books in the LinkingRoom : Garrison, Kemo and Nexus.

But, as the Nexus does not contain any public nor city links but only personal links, I still don't find how to go to the City or to GZ or Great Tree Pub,...

To be continued ...

So, you add the files from diafero's Offline UU patch, then swap the exe for Lontahv's? Got it. (I guess I need to make a "Official Guide to Installing Offline UU"!)
Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 5:27 pm
by tangara
nathan2055 wrote: So, you add the files from diafero's Offline UU patch, then swap the exe for Lontahv's? :

Hey Nathan, are you sure you have read the topic ?
I followed Sirius's instructions in the first post
viewtopic.php?f=10&t=4727 with a clean POTS. Then, as it did not work, I did it with a clean Uru CC from Steam. It has worked but it had bugs in Teledahn and elsewhere, therefore Lontahv has sought his old Dmala folders. Then, in my last installation (Uru CC + Deep Island Patch) I replaced UruExplorer.exe and Python's folder by those of Lontahv. And it worked quite fine. Now, I will try to run it only by replacing the exe, keeping the Python's folder from the DI patch, just to see...
nathan2055 wrote:(I guess I need to make a "Official Guide to Installing Offline UU"!)
Well, you are at the right place !

You do not need to make one, just to read !

Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 8:05 pm
by nathan2055
So you mean Lontahv's files were for the patch?

Oops. I though they patched Offline UU. But I am working on a "Guide to Installing URU with Drizzle 29" (actually, it's a coincidence that I said that, I finished it today). It will be available soon over at
http://forum.guildofwriters.com/viewtopic.php?f=10&t=4849.
Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 8:59 pm
by tangara
nathan2055 wrote:Oops. I though they patched Offline UU.

What do you mean with "Offline UU" ? UU = Until Uru and is a patch because it does not exist anymore. And in this topic, Sirius explained to us how install it for working offline. Then, you obtain an Offline UU. But I think that you meant an Offline Uru, aren't you ?

Anyway this is what I understood the first time when you wrote:
nathan2055 wrote:So that adds D'mala patches to a Offline UU install?
but you're gifted to confuse me !

About your "Guide to Installing URU", I believed that all had been already explained here for drizzle :
http://dusty.homeunix.net/wiki/Drizzle, and there for Deep Island : viewtopic.php?f=111&t=4611

Re: How to enable the Gahreesen Wall
Posted: Tue Dec 21, 2010 9:39 pm
by Chacal
Je suis complètement perdu.
You guys have lost me completely. What are you trying to achieve? Is this related to the Gahreesen wall?
Re: How to enable the Gahreesen Wall
Posted: Wed Dec 22, 2010 3:02 am
by tangara

Humph, it's true that this has a bit skidded !
Re: How to enable the Gahreesen Wall
Posted: Wed Dec 22, 2010 5:52 am
by diafero
nathan wrote:So, you add the files from diafero's Offline UU patch, then swap the exe for Lontahv's? Got it. (I guess I need to make a "Official Guide to Installing Offline UU"!)
Well, actually, nathan was right. "Offline UU" = "Offline Until Uru" = a version of Until Uru that can be played offline. You can imagine the available Uru versions to be a table with 2 columns and many rows. The rows might be UU, TPOTS and MOUL, and the columns are "offline" and "online". "UU online" is the old UU with the Shards, "UU offline" is what you talked about, "TPOTS offline" is the normal TPOTS, "TPOTS online" can only be achieved with Alcugs Shards, "MOUL online" is MOUL and "MOUL offline" does not (yet) exist.
However, the patch is not exactly from me, it is by Cyan. I just put it on my server, because it used to be hard to find on the net.
To answer the question how UU relates to ABM, To D'ni and POTS: To D'ni brings the content of that was supposed to be published in Uru Prologue (the old Uru Live with Ubisoft) to ABM, but in a different way so that is is playable (and makes some kind of sense) alone. For example, the way the marker missions work was changed. UU came later (as far as I can remember), and contained the multiplayer-version of that same content.