Age idea: the City's book dump
Posted: Tue Jul 08, 2008 2:40 pm
I just wanted to pitch in an idea I just had about an age. It's about the D'ni city's book dump, where broken or otherwise dangerous linking books are stocked and destroyed (I'll let the linguists come up with an appropriate name). The actual place would be a dry salt mine, which, as you might know, is an excellent place to store things for a long time so they don't deteriorate (most of the facility is underground, though). Long time storage is important since the D'ni wouldn't destroy books before being completely sure there has been no mistake (I'd say they could wait 5-10 years, maybe more). The second reason is that destroying a descriptive book is a criminal offense in D'ni society. Well, I've come up with that one (as far as I can tell), but it makes sense considering how important the art of Writing is for the D'ni.
The age itself would be known through its two "characters", both of which would be long dead. The first would be the lone "white-collar" city employee in charge of the facility. Since he can't destroy books on his own, he has very little power and his job is mostly to store and catalog the books he receives which are broken, dangerous or otherwise unusable. The actual destruction of any books would be an official event that other people would organize and attend, people on a much higher pay grade than his. This is because the destruction of a book is in fact a "death sentence for an entire world", which no one would see ever again. Pursuing the same analogy, most books would be left on "death row" for years or even decades, since destruction is a very icky political decision. All in all, very few books would actually be destroyed and the employee would be left in his corner. This would mostly be told through the employee's journals, which would be ponctuated by the anecdote of a woman complaining to him that she has lost her garden age.
The second character, much more actual, would be a mildly disturbed DRC fanatic who didn't cope very well with the cavern closing. He thus decided to hide in this age to remain in the cavern. He would be obsessed with keeping those books intact and finding a "rare pearl" among them (maybe finding a discarded treasure age, or just the age reported lost). He would be the one to have translated the employee's journals from D'ni to english (that's an annoying plot technicality concerning the D'ni in general... since every single thing the D'ni have written will have to have been translated by some other character). This second occupant would grow more and more disturbed as time passes (as written in his own journal), to eventually try a linking book for himself, with the probable result of linking inside a supernova... or something equally unpleasant.
The actual age would be separated in three parts: the small desertic outside area, a neat-and-tidy area and a completely messy area. The last two areas would represent the employee's tidy working space and the second explorer's descent into madness (with books everywhere, rats and general disorder). There would also be a large library area with countless unidentifiable books and a small book-burning room (with an oven that can only be operated by two people).
The actual puzzle would be to find the age that was lost by the complaining woman centuries ago through bookeeping records and various notes from both characters. It would be one of the books inside the large library. However, the player can't try books willy-nilly as there are too many of them and any other book would link inside a deadly area (but of course the player will actually panic link back home). The "right" book would lead to a tiny private garden age. Inside of it would be the remains of the woman's husband, stuck there long, long ago after losing his linking book (it could be something less grim, but I think it's a poignant image on the dangers of linking, one of the central concepts of my age idea).
I could say more, but I think I've already typed quite a bit for now. I'm probaly not going to create the age myself anytime in the forseeable future, but I've pitched it anyway to see what you guys think. Any comments?
The age itself would be known through its two "characters", both of which would be long dead. The first would be the lone "white-collar" city employee in charge of the facility. Since he can't destroy books on his own, he has very little power and his job is mostly to store and catalog the books he receives which are broken, dangerous or otherwise unusable. The actual destruction of any books would be an official event that other people would organize and attend, people on a much higher pay grade than his. This is because the destruction of a book is in fact a "death sentence for an entire world", which no one would see ever again. Pursuing the same analogy, most books would be left on "death row" for years or even decades, since destruction is a very icky political decision. All in all, very few books would actually be destroyed and the employee would be left in his corner. This would mostly be told through the employee's journals, which would be ponctuated by the anecdote of a woman complaining to him that she has lost her garden age.
The second character, much more actual, would be a mildly disturbed DRC fanatic who didn't cope very well with the cavern closing. He thus decided to hide in this age to remain in the cavern. He would be obsessed with keeping those books intact and finding a "rare pearl" among them (maybe finding a discarded treasure age, or just the age reported lost). He would be the one to have translated the employee's journals from D'ni to english (that's an annoying plot technicality concerning the D'ni in general... since every single thing the D'ni have written will have to have been translated by some other character). This second occupant would grow more and more disturbed as time passes (as written in his own journal), to eventually try a linking book for himself, with the probable result of linking inside a supernova... or something equally unpleasant.
The actual age would be separated in three parts: the small desertic outside area, a neat-and-tidy area and a completely messy area. The last two areas would represent the employee's tidy working space and the second explorer's descent into madness (with books everywhere, rats and general disorder). There would also be a large library area with countless unidentifiable books and a small book-burning room (with an oven that can only be operated by two people).
The actual puzzle would be to find the age that was lost by the complaining woman centuries ago through bookeeping records and various notes from both characters. It would be one of the books inside the large library. However, the player can't try books willy-nilly as there are too many of them and any other book would link inside a deadly area (but of course the player will actually panic link back home). The "right" book would lead to a tiny private garden age. Inside of it would be the remains of the woman's husband, stuck there long, long ago after losing his linking book (it could be something less grim, but I think it's a poignant image on the dangers of linking, one of the central concepts of my age idea).
I could say more, but I think I've already typed quite a bit for now. I'm probaly not going to create the age myself anytime in the forseeable future, but I've pitched it anyway to see what you guys think. Any comments?