Tried to follow this tutorial, but it´s not working.
http://guildofwriters.com/wiki/Decal_Blending
Is the vertex alpha blending not supported any more (pyprp 1.5.0, Blender 2.48a)?
Vertex alpha not working any more?
- tobiasniva
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Re: Vertex alpha not working any more?
Topic has been brought up before less than a couple of weeks ago, it turned out I think that there is a new method out with 2.48a
http://wiki.blender.org/index.php/Manual/Texture_Paint
Just paint with alpha, and save the image as TGA, and it must be grayscale ie black and white, then use the stenciling method on the wiki, not decals, as i'm not sure they even work anymore
http://wiki.blender.org/index.php/Manual/Texture_Paint
Just paint with alpha, and save the image as TGA, and it must be grayscale ie black and white, then use the stenciling method on the wiki, not decals, as i'm not sure they even work anymore
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Re: Vertex alpha not working any more?
It does still work, and I'm not sure what to tell the people who it's failing for besides "it works for me"...
You may want to try playing with the alpha buttons in the material and layer settings...

Re: Vertex alpha not working any more?
Works for me. Just make a second vertex-paint layer and call it "Alpha". Then paint black where you want alpha and white where you want solid. This is how I got the cubes in my RAD age to fade. IT _can_ be done (at least with the version I'm using--Paradox's contrib SVN). The same should apply for the latest release and the nightly. 

Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).