On a similar topic, what's your stance on releasing WIP shells? Is it a lot of work for you to prepare a release, so you'd prefer to get only (more or less) finished shells, or is it a quick thing that would allow frequent releases of under-construction shells (provided they're explorable and stable in a technical sense, i.e. no crashers, no missing floor collision etc.)?
I sometimes think it's a bit of a shame that there is such a discrepance between the number of reserved shells and the number of shells actually populated in the game. Since such projects invariably tend to get left behind not-quite-abandoned-but-still-eternally-unfinished (well at least my projects do), encouraging WIP releases could help with that, showing us some shells, even if unfinished, that would otherwise never have been seen by the public. And seeing gradual progress in active shells might be interesting too.
(Of course, my own shell isn't even close to a WIP release...

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