Swim regions

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
Post Reply
User avatar
GPNMilano
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am
MOULa KI#: 24104

Swim regions

Post by GPNMilano »

Is there something wrong with the swim regions in PyPRP? Reason I ask is that some people (including myself) get stack dumps when they swim in Eder Licinius' springs. I get stack dumps in every fan age with a swim region, and others can swim in it fine one minute, then get stack dumps the next time they try.
You can't stop the truth. IC Blog
Jamey
Posts: 528
Joined: Sat Oct 20, 2007 8:32 pm
MOULa KI#: 46415
Location: Chicago, IL

Re: Swim regions

Post by Jamey »

Camp Bravo's swim regions work fine...there was also a swim region in Jonae I believe that worked fine :?

Wish I knew... :(
KI#46415
User avatar
GPNMilano
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am
MOULa KI#: 24104

Re: Swim regions

Post by GPNMilano »

Jamey wrote:Camp Bravo's swim regions work fine...there was also a swim region in Jonae I believe that worked fine :?

Wish I knew... :(


Camp Bravo gives me the same stack dump as Eder Licinius, and its given a few it as well.
You can't stop the truth. IC Blog
User avatar
Corvus
Posts: 204
Joined: Fri Feb 15, 2008 11:21 am
MOULa KI#: 0
Location: Germany

Re: Swim regions

Post by Corvus »

I tested the swim regions in these fan ages:
Botan
Hayal(my own age)
Ordovician
Paper Pagodas
TunnelDemo and had no problems in any one.

Then I went to Eder Licinius and got a stack dump while approaching the water. I restarted Uru, went back to Eder Licinius and it worked perfect. I left and reentered the water several times, everything was ok. Then I restarted Uru and again got a stack dump in Eder Licinius near the water. This is really odd.

I don't have Camp Bravo or Zephyr Cove installed at the moment, but can do if I should test them too.
"To regard the imagination as metaphysics is to think of it as part of life, and to think of it as part of life is to realize the extent of artifice. We live in the mind."

-Wallace Stevens-
User avatar
boblishman
Posts: 882
Joined: Fri Oct 05, 2007 4:47 pm
MOULa KI#: 0
Location: Spain

Re: Swim regions

Post by boblishman »

it may be worth noting that I get the stackdump in Eder Licinius BEFORE I go swimming (that is to say, when I am walking towards the Linking Book (to Chloes Office) with the water on my right and the benches on my left) ...

(I too, Like Corvus, have also not had stackdumps in other (swimming) Ages.)

I may well be way off ... but do you think there is a possibilty that this is related to wavesets and animated textures being applied to water at the same time ?
... I noticed that you changed the water in this version of Eder Licinius. (In the original version of Eder Licinius , no-one seems to have had stackdumps, which is also true of Camp Bravo and Zephyr Cove's original versions)
when it comes to Age creation ... "DOH" seems to be my middle name...
diafero
Deep Island Admin
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
MOULa KI#: 0
Location: Germany

Re: Swim regions

Post by diafero »

So far I didn't have any crash due to swimming regions in any age - I was in the water in the new Eder Licinius three times without any problem. The only crashes in fan-ages I had where caused by wavesets (in Zephyr Cove) and by "something unknown" (Odema).
That being said, I remember there being a problem with swimming regions stackdumping people on Alcugs Shards if the link-in point or the point (0|0|0) of the age are below any swimming region (the latter being the case in your age, but also in Camp Bravo). One person could get in fine, the next one crashes. I never heard of that happening offline though.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
User avatar
Gabriel
Posts: 31
Joined: Sat Apr 12, 2008 8:49 am

Re: Swim regions

Post by Gabriel »

boblishman wrote:it may be worth noting that I get the stackdump in Eder Licinius BEFORE I go swimming (that is to say, when I am walking towards the Linking Book (to Chloes Office) with the water on my right and the benches on my left) ...)



This is my experience too, currently using the "2009Mar5" version.
Post Reply

Return to “Building”