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problems tiling a texture map...

Posted: Fri May 01, 2009 8:44 am
by Ar´thalion
Normally, if i dont use stencil textures, and i want to add a tilable, seamless texture to a object i go to the uv-edit-window, i unwrap my mesh, select all the vertecies and scale these until i have the result like i want it...
That works fine.
I know there is a second way using the mirr-repeat option in the Map-Image window to map a tilable texture to a object. Though it seems that Pyprp is not exporting this option. My Texture is not scaled when i test my age in Uru.

If i dont use stencils, like i said, it works fine the way i do it in the uv-edit window. But if i want to use a Stencil Texture i cant make it this way, because the whole layer will scale.
Well i dont know if i can explain it the right way. So i made some screenshots.

The Picture below shows the object with a main texture, the stencil texture and the texture blended in. This is not the way i want it because the grass and the rockysoil seems to big.

BlendedTooBig.jpg
BlendedTooBig.jpg (33.65 KiB) Viewed 2089 times


So normaly i would go to the uv-edit window, select all and scale - i scale the whole mesh over the edges of the image - the effect is that the texture is automaticly mirrored, ergo my texture is tiled the way i want it. But now there is this stencil texture that also scales if i scale the whole uv-map. And the picture below shows what happens.

ThatsWhatHappensjpg.jpg
ThatsWhatHappensjpg.jpg (27.74 KiB) Viewed 2089 times


So i tried to use the Mirr x, y function in the Map Image Panel...that is just the way i want it...i can mirror the texture just as far as i want it in x or y direction without effecting the stencil texture.

BlendedTheWayIWantIt.jpg
BlendedTheWayIWantIt.jpg (26.71 KiB) Viewed 2091 times


But if i export my age and test it in Uru the Textures are not mirrored, they are as big as you see in the first image...

So i cant figure out how to get rid of this problem, and none of the tutorials i found handle this problem. So maybe somebody uf YOU can hopefully help me...

Thanks

Re: problems tiling a texture map...

Posted: Fri May 01, 2009 8:48 am
by boblishman
have you created a seperate UV map for the stencil ? (That way you can scale your other textures your "normal" way ... without scaling the stencil ... as it would have it´s own uvmap)

as described in this tutorial: http://www.guildofwriters.com/wiki/Giving_It_Substance

Re: problems tiling a texture map...

Posted: Fri May 01, 2009 8:52 am
by Ar´thalion
I thought of that. But how do i arrange the textures?

1.UV-Map -> Main Texture
2.UV-Map ->Stencil Texture
->Texture i want to blend in

or:

1.UV-Map -> Main Texture
->Texture i want to blend in
2.UV-Map ->Stencil Texture

Hmm, i´ll just try....

Thanks...

Re: problems tiling a texture map...

Posted: Fri May 01, 2009 8:52 am
by boblishman
http://www.guildofwriters.com/wiki/Giving_It_Substance

see this tutorial ...it explains it clearly

Re: problems tiling a texture map...

Posted: Fri May 01, 2009 9:03 am
by Ar´thalion
I fugured it out. Thanks.