problems tiling a texture map...
Posted: Fri May 01, 2009 8:44 am
Normally, if i dont use stencil textures, and i want to add a tilable, seamless texture to a object i go to the uv-edit-window, i unwrap my mesh, select all the vertecies and scale these until i have the result like i want it...
That works fine.
I know there is a second way using the mirr-repeat option in the Map-Image window to map a tilable texture to a object. Though it seems that Pyprp is not exporting this option. My Texture is not scaled when i test my age in Uru.
If i dont use stencils, like i said, it works fine the way i do it in the uv-edit window. But if i want to use a Stencil Texture i cant make it this way, because the whole layer will scale.
Well i dont know if i can explain it the right way. So i made some screenshots.
The Picture below shows the object with a main texture, the stencil texture and the texture blended in. This is not the way i want it because the grass and the rockysoil seems to big.
So normaly i would go to the uv-edit window, select all and scale - i scale the whole mesh over the edges of the image - the effect is that the texture is automaticly mirrored, ergo my texture is tiled the way i want it. But now there is this stencil texture that also scales if i scale the whole uv-map. And the picture below shows what happens.
So i tried to use the Mirr x, y function in the Map Image Panel...that is just the way i want it...i can mirror the texture just as far as i want it in x or y direction without effecting the stencil texture.
But if i export my age and test it in Uru the Textures are not mirrored, they are as big as you see in the first image...
So i cant figure out how to get rid of this problem, and none of the tutorials i found handle this problem. So maybe somebody uf YOU can hopefully help me...
Thanks
That works fine.
I know there is a second way using the mirr-repeat option in the Map-Image window to map a tilable texture to a object. Though it seems that Pyprp is not exporting this option. My Texture is not scaled when i test my age in Uru.
If i dont use stencils, like i said, it works fine the way i do it in the uv-edit window. But if i want to use a Stencil Texture i cant make it this way, because the whole layer will scale.
Well i dont know if i can explain it the right way. So i made some screenshots.
The Picture below shows the object with a main texture, the stencil texture and the texture blended in. This is not the way i want it because the grass and the rockysoil seems to big.
So normaly i would go to the uv-edit window, select all and scale - i scale the whole mesh over the edges of the image - the effect is that the texture is automaticly mirrored, ergo my texture is tiled the way i want it. But now there is this stencil texture that also scales if i scale the whole uv-map. And the picture below shows what happens.
So i tried to use the Mirr x, y function in the Map Image Panel...that is just the way i want it...i can mirror the texture just as far as i want it in x or y direction without effecting the stencil texture.
But if i export my age and test it in Uru the Textures are not mirrored, they are as big as you see in the first image...
So i cant figure out how to get rid of this problem, and none of the tutorials i found handle this problem. So maybe somebody uf YOU can hopefully help me...
Thanks