Solution for the guild hall accident

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Agenotfound
Posts: 189
Joined: Mon Jun 29, 2009 7:15 am
MOULa KI#: 0

Solution for the guild hall accident

Post by Agenotfound »

i found an easy way to get the guild hall accident in uru CC (i remenber someone asked about it recently)

first you'll need your Moul files and a copy of uruCC with a working offline KI (tested with version 2.9)

in the sfx file of Moul copy the following files and paste them in the sfx file of uru CC

islmExplosionFx.ogg
islmExposionSource.ogg

start drizzle and go to the "advanced" tab/manual conversion/Moul

use the "Process a single file" tool and look in your Moul files (in the dat folder) for

city_District_guildhall.prp

convert it and copy it to the dat folder of uruCC

run sound decompress (not sure that step is necessary - old habits)

start uru and go to the city then to the takotah plazza, look up for the guild hall
and type the following command in the KI

Code: Select all

/setsdl islmExplosionRun 1


BAOUM ! (meaning you should hear the explosion)
and
Image

and voilà !
Image
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Erik
Posts: 124
Joined: Wed Oct 03, 2007 7:49 am
MOULa KI#: 0
Location: the Netherlands

Re: Solution for the guild hall accident

Post by Erik »

Cool! I see this adds the smoke as well! I was the one who asked about that recently... I'm going to try it out right away. :D

EDIT: The smoke works but I didn't hear the sound effects at first... I did put them in the right directory and ran SoundDecompress... It turned out I had to run SoundDecompress after running the game, it works now. :D
Dr Crisger
Posts: 16
Joined: Wed Feb 13, 2008 8:32 am
MOULa KI#: 0
Location: Colorado and California
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Re: Solution for the guild hall accident

Post by Dr Crisger »

Thank you very much for this research it means a lot to see events that are part of the history of the Cavern. much appreciated.
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