Page 1 of 9

Offline KI 3.0

Posted: Tue Nov 10, 2009 4:54 pm
by diafero
The Offline KI brings the KI and other changes you are used to from UU and MOUL to your offline game. It allows you to reach the MOUL, Myst V, Crowthistle and fan ages: All of them are integrated into the existing environment. In addition, it lets you to create and play marker missions and run KI commands.

The new major release 3.0 of my Offline KI is available for download now. For more information about how to get it and what to do with it, you can visit http://alcugs.almlys.org/Offline-KI . The changes of this release are as follows:

- The Offline KI now supports being used on Alcugs Shards and brings a lot of multiplayer fixes written by various people (see /info). However, only Shard Admins can use the full feature set online.
- When Flymode is enabled, the num-pad key "-" can be used to move the avatar up, and "+" moves it down (the first is located above the latter)
- Added SDL options for the tickers and the Myst V books in the city (thanks a lot to Agenotfound!). There are also new /set options for these: "/set tickers 0|1" and "/set mystvbooks 0|1".
- "/set guildhall 0|1" now also enables/disables the guild hall accident (thanks to Agenotfound and Dustin)
- Added /set option for the ticker in the hood - Agenotfound fixed the issue of it not being properly disabled
- New developer commands: /getchron to read a chronicle value, /getversion to check the KI version of another player, /about to get some information about an object and /name to change your avatar name
- Replaced "/getlibrarybooks" by "/set librarybooks 0|1", the option is now permanently saved in SDL vars (so that the books are still there when you come back). In addition, the textures of Ahnonay and Er'cana linking book are fixed in the city and the Er'cana linking book works (thanks to Agenotfound).
- Added KI command /kiusage to show you how many pictures, notes and so on you already used up
- The new command /checkaccess shows your current access level
- /toggleoffline can hide the fact that you are online for other players (this is one of the commands only available for admins)
- The /ping command can be used to check whether you or someone else is still online
- Thanks to Dustin, Relto's custom book covers load much faster now and take less memory, as do the custom linking images in Nexus
- The heek table no longer looks broken - thanks to Dustin and Agenotfound (it still can not be used though). Use "/set heek" to control it: 0 = no heek table; 1 = heek table looks correct, but is disabled; 2 = heek table looks correct and is enabled; 3 = heek table looks broken
- Added a patch by Dustin which fixes multiplayer issues in Ahnonay Sphere 1
- "/link" is now case-insensitive
- "/updateshelf silence" is now permanent, you have to type "/updateshelf remind" to enable the reminder again
- "/hideki" now also hides the cursor (until you move it again...)
- Re-organized pak file structure
- Fixed crash when entering the wall area in Gahreesen (this does NOT make the wall itself functional!)
- Fixed multiplayer issue in Phil's Relto (thanks to D'Lanor)
- Fixed multiplayer issue with the "patience puzzle" in Watcher's Sanctuary
- Another attempt to fix the city barrier

Thanks a lot also to my beta-testers Agenotfoundand, Dustin, Nanouk and Old Wolle!

If you already have previous versions of the MOUL files installed, you have to re-convert the files using Drizzle 22 to prevent compatibility problems.

If you are an age writer and want to create a cover for your book or a linking picture for your age, please read the technical documentation for further information.

I hope you enjoy it, please let me know if there are any problems (though it is also always nice to hear things are working properly :) )

Re: Offline KI 3.0

Posted: Tue Nov 10, 2009 6:43 pm
by Karkadann
NO WAY this I gotta check out
thanks guys, I'll try and stir up less sheep dip next time.

All I hafta do now is find My Uru disks

Re: Offline KI 3.0

Posted: Tue Nov 10, 2009 7:06 pm
by Dhelayan
Wow, thanks! That is going to be awesome *tests out*
Oh and thanks SO much for making it more Alcugs compatible!!

Re: Offline KI 3.0

Posted: Tue Nov 10, 2009 7:47 pm
by Jamey
I may not have a use for most of the shard/online features, but I love what this version has nonetheless :D

It was good seeing the heek machine again, as well as seeing the Guild Hall Accident in the city.
Also, thanks a MILLION for fixing the crashing issue in the wall. I've been trying for so long to get inside there to get a picture. Also, thanks for fixing the Panels for the books in the library!

Great job! :)

Re: Offline KI 3.0

Posted: Tue Nov 10, 2009 8:18 pm
by Darien
Very nice job, diafero! :D The flymode fixes are nice and being able to fly into and the walk around inside the Gahreesen wall area was unexpected. I noticed that I could climb the ladder up to the wall, but I couldn't climb back down. :lol: Thank you for fixing the library books so they can be turned on permanently without having to edit the city.age file anymore and that the last two linking books are fixed. The new Heek settings were another nice surprise. I linked to Bevin with a new avatar in order to change the settings (stained glass and webcam) when I noticed the intact Heek table! :shock:

Re: Offline KI 3.0

Posted: Wed Nov 11, 2009 6:45 am
by diafero
Dhelayan wrote:Oh and thanks SO much for making it more Alcugs compatible!!
How does it come I expected something like that? :D

I may not have a use for most of the shard/online features, but I love what this version has nonetheless :D
Of course I ensured that it works offline just as well as online - and, with very little exceptions, I made it behave exactly the same, to prevent surprises. I will continue to hunt both offline and online bugs.

I'm glad to see it works for you and you like it - after all, you had to wait long enough :lol:

Re: Offline KI 3.0

Posted: Wed Nov 11, 2009 4:52 pm
by Dhelayan
i tried some of the admin commands on my shard, but they dont seem to work... "Dont know how to..."
Oh, and also is there a way to implement the "ExtendedAdmin.py" into the OfflineKI ?

Re: Offline KI 3.0

Posted: Thu Nov 12, 2009 4:34 am
by diafero
You have to actually be logged in with an Admin account - /checkaccess returns an access value, the lower it is, the higher the privileges. If I recall correctly, 15 and below gives you story access, and 7 or below full admin access.
I'm no sure what "ExtendedAdmin.py" you are speaking about. There is some kind of interface allowing you to plug in your own commands. Have a look at xUserKI.py which is nothing more than a wrapper calling other files which implement this interface.

Re: Offline KI 3.0

Posted: Thu Nov 12, 2009 3:50 pm
by GregW11
The Wall is now semi-accessible? Ooh, now I definitely need to see this... It's a start to getting it functional (if it's at all possible) so take your time with it!

As for the rest, sounds cool. Time to bust out my copy of Uru again...

Re: Offline KI 3.0

Posted: Thu Nov 12, 2009 4:33 pm
by Karkadann
Excellent work, I love the new fly mode controls it makes photography easer.

I was wondering if you guys have any plans on writing some links to the two maintainers Nexes's in Gahreesen.