Eder Feroshtam

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
Post Reply
User avatar
Sirich
Posts: 13
Joined: Wed Apr 09, 2008 10:43 pm
MOULa KI#: 4049066

Eder Feroshtam

Post by Sirich »

Shorah.

I am trying my hand at age writing, I've gotten pretty far now, here are some pictures.

update 0:
Image
Image
update 1:
Image
Image
update 2:
Image
update 3:
Image

Edit: I have begun posting updates in new posts, I am not editing this further until needed. (I.E. age is released, not working on it anymore, etc, etc.)
Last edited by Sirich on Thu May 06, 2010 12:26 pm, edited 9 times in total.
User avatar
kaelisebonrai
Posts: 849
Joined: Sun Feb 03, 2008 3:27 am
MOULa KI#: 0
Location: Perth, Western Australia
Contact:

Re: Eder Feroshtam (having export problems)

Post by kaelisebonrai »

Hms... If I was to jump to conclusions, I'd suggest that using subsurf for realtime-3d stuff would be a /bad/ idea. that, and the vert count and facecount for that object look huge.

However, that's not much use to you. So, what I will ask, is if you get any messages in the blender console window. =) Posting those messages might give us a bit of a better idea what the problem might be. =)
User avatar
Sirich
Posts: 13
Joined: Wed Apr 09, 2008 10:43 pm
MOULa KI#: 4049066

Re: Eder Feroshtam

Post by Sirich »

Well, I figured out the problem after a bit, it was simply my computer processing the huge vert/face count, after a while it exported fine. :)
User avatar
ZURI
Posts: 366
Joined: Mon Nov 16, 2009 8:34 pm
MOULa KI#: 0
Location: Cincinnati
Contact:

Re: Eder Feroshtam

Post by ZURI »

Sirich, although it's not something I'd recommend making a habit of.... There (is) a way to use Subserf without completely killing your system. Blender also has a Decimate modifier. I sometimes use Subserf to gain the shape intended, then Decimate it until the vertice count is low enough. Afterwards, take a little time to smooth out the jagged edges left behind - and there you go. I've found this helps me gain a more "organic" look without killing my framerates.

Don't forget that textures and lighting (can) make up for lack of detail (geometry wise). ;)
MOULagain KI: 45001
User avatar
Sirich
Posts: 13
Joined: Wed Apr 09, 2008 10:43 pm
MOULa KI#: 4049066

Re: Eder Feroshtam

Post by Sirich »

Thanks ZURI, there isn't any lag now that I've used Decimate on the kickables and walls. :)

Also, I'm helping another person make his age, and its turning out a lot better, so this isn't going to get a whole lot of attention.
I've also gotten a lot better with textures, but Lighting is still my weakness.
User avatar
kaelisebonrai
Posts: 849
Joined: Sun Feb 03, 2008 3:27 am
MOULa KI#: 0
Location: Perth, Western Australia
Contact:

Re: Eder Feroshtam

Post by kaelisebonrai »

Regarding textures, it might be a bit nicer if, for example, the texture on the walls of the area wasn't so stretched, as it were. perhaps you could try changing the UVmap, such that the large space of the walls don't correspond to a small area of the texture. =) It should look a /lot/ nicer, then! =D

Of course, its up to you. =)
User avatar
Sirich
Posts: 13
Joined: Wed Apr 09, 2008 10:43 pm
MOULa KI#: 4049066

Re: Eder Feroshtam

Post by Sirich »

Thanks Kaelisebonrai, I actually changed textures right after you posted that, but I hadn't gotten around to updating. :)
Last edited by Sirich on Thu May 06, 2010 12:27 pm, edited 1 time in total.
User avatar
Sirich
Posts: 13
Joined: Wed Apr 09, 2008 10:43 pm
MOULa KI#: 4049066

Re: Eder Feroshtam

Post by Sirich »

More detail! A bench (Currently inoperable), A pool of water, and a mysterious metal panel!

Image

Probably no updates for a bit, edge-of-water ripples are giving me a hard time.
Jadawin12
Posts: 143
Joined: Mon Aug 17, 2009 7:54 am
MOULa KI#: 0

Re: Eder Feroshtam

Post by Jadawin12 »

That's a nice bench!
Thelonius "Prof" Higginsbottom
KI: 01632887
User avatar
Sirich
Posts: 13
Joined: Wed Apr 09, 2008 10:43 pm
MOULa KI#: 4049066

Re: Eder Feroshtam

Post by Sirich »

Thanks, Jadawin!
And now, I have ripples! (messed up the upload, no thumbnails for this post :()
Image
No bench for now, (Sorry, Jadawin!) I'm gonna put it back in later.

Also, walk ripples are being a pain in the... yeah.
Image
Still attempting to correct this bug.
Post Reply

Return to “Building”