Unidirectional tiling in blender?

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katreeny
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Unidirectional tiling in blender?

Post by katreeny »

So, I want to have a different texture at the base of a wall than the one at the top, and I want them to tile horizontally only. How do I get blender to do that? So far, I haven't had much luck with it.

(I'm using Ubuntu 9.10, Blender 2.49a)

Thanks!

Katreeny
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Jojon
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Re: Unidirectional tiling in blender?

Post by Jojon »

Hmm, subdivide the wall at the texture division height and assign different materials to the polys at the top and bottom?
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Aloys
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Re: Unidirectional tiling in blender?

Post by Aloys »

Tiling always works in both directions (X/Y) so If you want to have two different textures on your wall you have two solutions:
1) Cut the mesh of your wall in two and apply a different material to each part like Jojon suggest;
2) Or combine them in a single texture file (in your favorite image editing tool) and have the UV mapping fit the whole height of the wall.
katreeny
Posts: 125
Joined: Sun Sep 30, 2007 1:31 pm
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Location: Probably not where I want to be

Re: Unidirectional tiling in blender?

Post by katreeny »

Thanks, Jojon and Aloys.

I'd hoped there was a way to set repeats in x or y to 0, but oh well. Now I know there isn't, I'll figure out how to make it work :)

Katreeny
Katreeny - KI 954782
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