So, I want to have a different texture at the base of a wall than the one at the top, and I want them to tile horizontally only. How do I get blender to do that? So far, I haven't had much luck with it.
(I'm using Ubuntu 9.10, Blender 2.49a)
Thanks!
Katreeny
Unidirectional tiling in blender?
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Unidirectional tiling in blender?
Katreeny - KI 954782
Re: Unidirectional tiling in blender?
Hmm, subdivide the wall at the texture division height and assign different materials to the polys at the top and bottom?
Re: Unidirectional tiling in blender?
Tiling always works in both directions (X/Y) so If you want to have two different textures on your wall you have two solutions:
1) Cut the mesh of your wall in two and apply a different material to each part like Jojon suggest;
2) Or combine them in a single texture file (in your favorite image editing tool) and have the UV mapping fit the whole height of the wall.
1) Cut the mesh of your wall in two and apply a different material to each part like Jojon suggest;
2) Or combine them in a single texture file (in your favorite image editing tool) and have the UV mapping fit the whole height of the wall.
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- Posts: 125
- Joined: Sun Sep 30, 2007 1:31 pm
- MOULa KI#: 954782
- Location: Probably not where I want to be
Re: Unidirectional tiling in blender?
Thanks, Jojon and Aloys.
I'd hoped there was a way to set repeats in x or y to 0, but oh well. Now I know there isn't, I'll figure out how to make it work
Katreeny
I'd hoped there was a way to set repeats in x or y to 0, but oh well. Now I know there isn't, I'll figure out how to make it work

Katreeny
Katreeny - KI 954782