Textures Resorces
Posted: Wed May 26, 2010 1:12 pm
Geez, I thought it was just me! Turns out I'm normal after allYou may have very strong opinions about the visual look of your game. If you're not doing any of the work on the art, though, you need to shelve these opinions. Your artists will usually only enjoy their own style of art, and they're not being paid to make stuff for your game, they're only doing it because they enjoy it. Either you do it their way, or you don't get art. This is categorically different from commercial games. You're not their boss, you don't get to tell them what to do.
US Copyright Office wrote:When is my work protected?
Your work is under copyright protection the moment it is created and fixed in a tangible form that it is perceptible either directly or with the aid of a machine or device.
I don't know who or how the "powers-that-be" intend to review ages for copyright infringement; I just wanted to give age builders a heads-up so that they don't inadvertently spend hours/weeks/months/YEARS building an age and then discover they can't legally share what they've worked so long and hard to create.CGTextures FAQ Page wrote:May I use these textures in my Open Source (Creative Commons, GPL, etc) project?
No. These textures may not be used in Open-Source projects. The licenses are not compatible. Almost all Open-Source licenses allow redistribution of the materials, and redistribution is not allowed for these textures.