Introducing a little companion

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Christopher
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Introducing a little companion

Post by Christopher »

In the last few days I have worked on a cat, that will follow you in each Age, in which you link. If you are on your Relto the cat sits in the Hut. It also can be enabled or disabled with a Reltopage.

A few Screenshots:
http://dl.dropbox.com/u/16633024/UruPic ... nion01.jpg
http://dl.dropbox.com/u/16633024/UruPic ... nion02.jpg
http://dl.dropbox.com/u/16633024/UruPic ... nion03.jpg
http://dl.dropbox.com/u/16633024/UruPic ... nion04.jpg
http://dl.dropbox.com/u/16633024/UruPic ... nion05.jpg

What do you think about it?

Christopher
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Karkadann
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Re: Introducing a little companion

Post by Karkadann »

How Cool is that, now we have our mascot in-game
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Wamduskasapa
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Re: Introducing a little companion

Post by Wamduskasapa »

That I Like!!

Where may I find this Relto Page?? - LOL

EDIT: After reexamining the pictures, I have a stupid question. IS this companion capable of motion or is it static???
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Christopher
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Re: Introducing a little companion

Post by Christopher »

It is not static. It has an Animation for following you. The only problem is, that you can only see your cat, and not the cat of other players.
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Corvus
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Re: Introducing a little companion

Post by Corvus »

That's awesome! I would love to have a crow that follows me through the ages.
Would you maybe make a tutorial how to do this?
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Wamduskasapa
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Re: Introducing a little companion

Post by Wamduskasapa »

Its a truely awesome creation
But if we are going to be allowed a choice in companions then I would truely desire my namesake The Black Snake
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Christopher
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Re: Introducing a little companion

Post by Christopher »

For now it's only possible to get the cat, but I am working on the possibility to change the companion. I also don't know how to implement a "Changing-System", because I don't want to spam the Reltobook with Yeeshapages. I'm open to suggestions.

@Corvus: There is not very much to explain in an tutorial. I've written a pythonfile, which spawn a Custom-Avatar (because of this it is only functioning in Moul) on your position. Then it follow you through a oneshot-animation. The difficult thing is to make the Custom-Avatar ... and I don't know, if I could make a understandable tutorial (because of my bad english).
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Deledrius
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Re: Introducing a little companion

Post by Deledrius »

I would recommend making it a single "Pet" relto page (nice art on that cat page, btw) and for now allow changes through a /command of some kind (and if necessary store the preference in a Chronicle Node), which would then unload/reload the correct custom avatar. If you can standardize what parts are needed in the avatar, people could make their own animals and just plug it in.
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Re: Introducing a little companion

Post by Chacal »

Christopher, this is awesome!
Is it kickable? :D


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Karkadann
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Re: Introducing a little companion

Post by Karkadann »

Chacal wrote:Christopher, this is awesome!
Is it kickable? :D


Speaking of kickable, can I have something like this
Show Spoiler
instead of a cat. :D
I found Fluffy wondering around in Gehreesen Im sure he/she (not sure actually) would love to join us in the Caverns
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