Animation reset every 600 frames
Animation reset every 600 frames
I have an animation of 1202 frames running in Blender, but when I export to Uru using PyPRP, the animation resets every 600 frames. The object I am animating repeats it's path every 601 frames, but not it's rotation, and I have the end frame set to 1202.
Re: Animation reset every 600 frames
Never forget to delete the sav file of your age after any animation change.
When this is forgotten there wil be no change visible at all in the new export.
I assume you did also set the global end frame to the same value as the end frame of the longest animation.
When this is forgotten there wil be no change visible at all in the new export.
I assume you did also set the global end frame to the same value as the end frame of the longest animation.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: Animation reset every 600 frames
You are a miracle worker. Thanks!