In the documentation Cyan supplied with the open source plug-ins for Max 7 their is a BUBBLE component that is in the documentation on page 91 but does not appear in the component manager in Max under Vertex pixel shading along with the grass component. Is this something that can be or has been fixed in the plug-ins for max 10, 11, and 12 or was it something that was not included with the plug-ins from the start.
Thank in advance
VERTEX/PIXEL SHADING Plasma Plugins
VERTEX/PIXEL SHADING Plasma Plugins
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- Christopher
- Posts: 276
- Joined: Mon Jul 19, 2010 3:25 am
- MOULa KI#: 0
Re: VERTEX/PIXEL SHADING Plasma Plugins
It seems Cyan gave us the documentation from an newer (older?) version of the Max plugin... I think the Bubble component is the thing from Myst V.
Christopher
Christopher
Re: VERTEX/PIXEL SHADING Plasma Plugins
The bubble modifier is indeed from Myst V. Since it was used on Myst V's Plasma version, not sure it will work on MOUL (don't even think about PotS).
It should tell Plasma to use a vertex shader on the selected object to have wave-like deformation. But it seems it also contains informations about pedestals (to have Bahros put slates on it, and link when touching some clickables...).
It should tell Plasma to use a vertex shader on the selected object to have wave-like deformation. But it seems it also contains informations about pedestals (to have Bahros put slates on it, and link when touching some clickables...).
Re: VERTEX/PIXEL SHADING Plasma Plugins
I think my post disappeared
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- Christopher
- Posts: 276
- Joined: Mon Jul 19, 2010 3:25 am
- MOULa KI#: 0
Re: VERTEX/PIXEL SHADING Plasma Plugins
I think your post disappered because of the emrgency shutdown. However, have you tried to rotate your pivot (in local mode!), so the z-Axis is pointing perpendicular away from the water plane? I think the deformation of the ripples is in the direction of the local z-Axis, but I am not exactly sure about this.
Christopher
Christopher
Re: VERTEX/PIXEL SHADING Plasma Plugins
That was the first thing I tried, I also tried using a subworld with no luck, maybe I need to set it up in a different order.
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