J'Kla wrote:I suppose this is a fresh call for a tutorial on the Node Puzzle front as all of the other requests have been addressed in some form.
That kind of thing, while it would be amazing, is not remotely inside the scope of any of our current projects. A drag-and-drop interface for Python scripting is a huge task, and honestly not really worth the effort for the sort of simple interaction it sounds like you want to accomplish. I would recommend learning Python and learning to write simple scripts to add interactivity to your Age that way. If you have a specific puzzle in mind, you'll have better luck finding someone to assist you in that task than a general-purpose solution like Scratch
I am returning to some of my posts and my review has brought me here.
For over ten years I have looked for someone to help me embed Python, and I am not in the dark with Python and programming where I keep falling on my arse and where I am continually flailing around, is a requirement for some sort of tutorial that will show me how to embed a variable (Lets call that variable "openSesame")
Two clickable buttons in game clicking one increments the variable, the second clickable button decrements the variable.
Now we have a window in game that shows that variable as a D'ni number.
We now have a test of that variable when it matches some given value something happens in the game.
Now we know something like this is possible we have the button in Teledhan that raises the sun tracking dish. But you have to press the button three times to raise the dish.
Now I just went back and tested this I pressed the button twice left age went back to Relto returned to Teledhan pressed the button the third time and the dish rose to position.
So there has to be some in game counter (variable) that remembers how many times the button has been pressed and when it is pressed for the third time it matches the test state the event happens.
I have been trying to find a solution since D'Lanor and I added an extension to Until Uru an experiment that resulted in D'Lanors book template.
I know I would have to go back to my books and I dare say with a bit of effort I could make an adjustable (increment/decrement) variable in Python and have it display on screen (note not in game) but I have no idea how to embed this into an age.
So within my age
How do I make a variable?
How do I have a clickable event change the content/value of a variable?
How do I test that variable and then have some in game object change state dependent on that variable test.
There are lots of other puzzles in the game that rely on multiple buttons that rely on them being pushed in a particular order (Kadish Vault).
I can devise loads of puzzles once we have that simple state change and logic but without it making puzzles are just not going to happen.
Crivens there were ways of doing this with nodes in the Blender game Engine
Its that basic game logic that I am looking for.
All we need is a tutorial that shows a method for making simple variables and "if then else" testing.
If lets say we had a variable node and an if node and an action event that happens if the if node proves true.