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Replacing Textures in PRPTool 0.2
Posted: Thu Sep 17, 2015 12:37 pm
by cskid13
Is this possible? I'm trying to create my own neighborhood with a different color scheme, to tie in to the storyline I'm working on. Unfortunately, I can export textures, but PRPTool isn't letting me re-import them. Any idea what the problem may be? Thanks in advance!
Re: Replacing Textures in PRPTool 0.2
Posted: Thu Sep 17, 2015 1:22 pm
by Karkadann
Iv seen people do that with smaller Cyan ages, they may have used an age importer
Re: Replacing Textures in PRPTool 0.2
Posted: Fri Sep 18, 2015 7:45 am
by cskid13
As far as I know, it should be possible in PRPTool... I mean, the option is available in the menu, it is just grayed out. And I swear I did it before awhile ago... it just isn't working now. *sigh*
Edit: Aaaaah!!! I'm sending this from my university, and apparently this IP was blocked...
Re: Replacing Textures in PRPTool 0.2
Posted: Fri Sep 18, 2015 11:00 am
by Dulcamara
Hello Cskid13
yes it is possible to import the Neighborhoodage or other Uruages in Blender.
You need the PypRP Importer
go to your Blender Installation. Open it go to the Folder
.blender
Open it, then to
scripts
open it and put PyPRP Import in this Folder.
- Show Spoiler
[attachment=1]PyPRP Import.jpg[/attachment]
- Show Spoiler
[attachment=0]PyPRP Import_1.jpg[/attachment]
If you have installed the PyPRP Importer you have the option Import.
It opens the PyPRP Importer. Now you can select Full age or Singl PRP. Go to your Offline installation Folder and open the dat file.
If you want to import neighboorhood you can choose FullAge because it is not a large age. In other ages, it is better to take Singl PRP.
I hope i could help you
Please ask if there are questions
Greetings
Dulcamara
Re: Replacing Textures in PRPTool 0.2
Posted: Fri Sep 18, 2015 1:09 pm
by cskid13
Thanks! I think I'd prefer not to import the entire age, just because it will not re-export correctly. My hope is that I can use PlasmaShop and edit only the textures so that the age will basically be an alternate neighborhood with a different color scheme.
Re: Replacing Textures in PRPTool 0.2
Posted: Fri Sep 18, 2015 7:20 pm
by GPNMilano
Changing out the textures will not really do much to affect the lightning. Kirel for instance has the same textures as the normal hood. The difference in color comes from the vertex colors that are baked onto the meshes at the time of export, not from the textures themselves. You can try and replace the textures with a darker color, but it will still retain the same basic color scheme as the hoods, just with a orangish color applied over the new texture's color.