matthornb wrote:I've got to say thank you so much, Adam Johnson, for such an exciting and outstanding toolset. Korman has enormous potential to revolutionize Uru content creation, and indeed is already starting to.
While I found many of the features of Korman explained well in the docs, and while almost every part of the toolset worked correctly once I understood how to correctly use it, there have been scattered gaps where long stretches of trial and error became necessary for me.
For example, personally, I'd like to be able to use a video file or alternatively an image sequence as a texture.
I found the process for setting the UV mapping texture animation with offsets for Uru: CC tended to mess up frequently and often produced flawed and unexpected results.
Could've used more clear documentation on that, would've saved hours of frustration trying different things in the Graph editor. There are other things that were like that too, where I tried to do stuff - like water effects or different bits of interactivity - that were not fully explained in the Korman documentation.
I guess my main request, really, at the moment is I'm asking everyone here who knows how to use Korman, just keep expanding on the available Korman docs and tutorials so the process of learning to use Korman and all of its features, is more efficient and accessible.
Maybe I'll be posting some tutorials as well at some point. I have kind of gotten the hang of using Korman in Blender by now but I can't help feeling there's more I could still learn here.
Sirius wrote:Korman has come to the point that we're almost on par with Cyan's tools
Aloys wrote:I did try the toolset a bit, but the only thing I can clearly remember is the easter egg with the button labeled 'Unleash Satan' or something like that..
Aloys wrote:I am very sad to say that I couldn't tell...
Tsar Hoikas wrote:You can find references to this amusingly named feature in Korman as well, if you know where to look.
Tsar Hoikas wrote:Korman couldn't exist whatsoever without Zrax's libHSPlasma, for example.
Tsar Hoikas wrote:The lack of documentation is a serious issue, especially when you start to play with some of the more advanced features, like nodes.
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