Ferry Terminal Issue

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cennie
Posts: 40
Joined: Sat Mar 13, 2010 9:59 am
MOULa KI#: 38348
Location: BUCKEYE, AZ

Ferry Terminal Issue

Post by cennie »

When i approach the ferry terminal to mark my nexus, all is well, but when i get ready to leave, I'm stuck there. I have to use the nexus to get out.

Cennie
Cennie
Acorn
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Ferry Terminal Issue

Post by Acorn »

I never bother with the Ferry Terminal, as we already have that link, but I thought I'd check it out, Cennie, and you're right, I did get stuck, though a leap got me free - I didn't need to do anything too drastic.
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cennie
Posts: 40
Joined: Sat Mar 13, 2010 9:59 am
MOULa KI#: 38348
Location: BUCKEYE, AZ

Re: Ferry Terminal Issue

Post by cennie »

Well I've not been around URU for some time so i touched EVERYTHING.. lol

Just an FYI..
Cennie
hhhenry
Posts: 177
Joined: Wed Feb 22, 2012 3:01 pm

Re: Ferry Terminal Issue

Post by hhhenry »

To test new release, you need to click and touch everything that can be. Thanks!
I will remember to touch that here in the future and to try it on the Minkata shard too.
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Deledrius
Gehn Shard Admin
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Joined: Mon Oct 01, 2007 1:21 pm
MOULa KI#: 23298

Re: Ferry Terminal Issue

Post by Deledrius »

Strange bug. Thanks for reporting it!

Looks like a bug in the positioning of the seek-point for the KI slot. It's just low enough to get the avatar stuck in the ground collision. Jumping should be enough to get you unstuck.
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cennie
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Joined: Sat Mar 13, 2010 9:59 am
MOULa KI#: 38348
Location: BUCKEYE, AZ

Re: Ferry Terminal Issue

Post by cennie »

ahhh thank you so much.. will try and remember lol
Cennie
Zerofool
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Joined: Wed Jan 23, 2013 6:44 am
MOULa KI#: 0
Location: Sofia, Bulgaria

Re: Ferry Terminal Issue

Post by Zerofool »

I can confirm this, it happens to me as well. Hopefully it's an easy fix and it appears in a future patch.
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Deledrius
Gehn Shard Admin
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Joined: Mon Oct 01, 2007 1:21 pm
MOULa KI#: 23298

Re: Ferry Terminal Issue

Post by Deledrius »

Zerofool wrote:Hopefully it's an easy fix and it appears in a future patch.
It is an easy thing to fix, for the people who hold the content source files (Cyan). I suspect this is not a priority for them, as collision problems have been an open issue for over half a decade.
Acorn
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Re: Ferry Terminal Issue

Post by Acorn »

I tried this out on Minkata but didn't get stuck - I wondered why :? Just idle curiosity, though :lol:
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Deledrius
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Joined: Mon Oct 01, 2007 1:21 pm
MOULa KI#: 23298

Re: Ferry Terminal Issue

Post by Deledrius »

Acorn wrote:I tried this out on Minkata but didn't get stuck - I wondered why :? Just idle curiosity, though :lol:
Interesting observation! Thanks for checking that out. I suspect they're missing some of the bug fixes we have on Gehn to the physics system that have unfortunately exposed the errors in the original collision modeling, so the problems are still masked on Minkata.
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