When i approach the ferry terminal to mark my nexus, all is well, but when i get ready to leave, I'm stuck there. I have to use the nexus to get out.
Cennie
Ferry Terminal Issue
Moderator: Gehn Shard
Ferry Terminal Issue
Cennie
Re: Ferry Terminal Issue
I never bother with the Ferry Terminal, as we already have that link, but I thought I'd check it out, Cennie, and you're right, I did get stuck, though a leap got me free - I didn't need to do anything too drastic.

Re: Ferry Terminal Issue
Well I've not been around URU for some time so i touched EVERYTHING.. lol
Just an FYI..
Just an FYI..
Cennie
Re: Ferry Terminal Issue
To test new release, you need to click and touch everything that can be. Thanks!
I will remember to touch that here in the future and to try it on the Minkata shard too.
I will remember to touch that here in the future and to try it on the Minkata shard too.
Re: Ferry Terminal Issue
Strange bug. Thanks for reporting it!
Looks like a bug in the positioning of the seek-point for the KI slot. It's just low enough to get the avatar stuck in the ground collision. Jumping should be enough to get you unstuck.
Looks like a bug in the positioning of the seek-point for the KI slot. It's just low enough to get the avatar stuck in the ground collision. Jumping should be enough to get you unstuck.
Re: Ferry Terminal Issue
I can confirm this, it happens to me as well. Hopefully it's an easy fix and it appears in a future patch.
Re: Ferry Terminal Issue
It is an easy thing to fix, for the people who hold the content source files (Cyan). I suspect this is not a priority for them, as collision problems have been an open issue for over half a decade.Zerofool wrote:Hopefully it's an easy fix and it appears in a future patch.
Re: Ferry Terminal Issue
I tried this out on Minkata but didn't get stuck - I wondered why
Just idle curiosity, though 



Re: Ferry Terminal Issue
Interesting observation! Thanks for checking that out. I suspect they're missing some of the bug fixes we have on Gehn to the physics system that have unfortunately exposed the errors in the original collision modeling, so the problems are still masked on Minkata.Acorn wrote:I tried this out on Minkata but didn't get stuck - I wondered whyJust idle curiosity, though