The Guild of Writers community is small. There aren't a lot of people and most of them are busy with real life or with their own project and don't post often. So it's normal for people to be quiet here.
Also, since "hacking" talk isn't allowed on the MOUL forums, I think very few Uru fans actually know about the GoW itself or what goes on here. Which means not a lot of people play Fan-Ages. A lot of people on Myst's Reddit don't even know MOULa is open ! And even then, people who come here usually have trouble understanding Drizzle, the different versions of Uru, etc. Which means there are very few builders. And among those, very few know how to use PyPRP. I coded some features for PyPRP, and yet still barely know how to use it. So it's normal to feel alone - Age building is very hard after all, and even our PyPRP experts know little about things like AlcScript.
Right now, there are three tools for creating Ages, and only a few builders. Which means they are split into three small groups of users (Korman, PyPRP and Max), with very few experts in each. The plan is to make Korman better so it can completely replace PyPRP, because PyPRP is too complex for both beginners and experts. Once there are Fan-Ages on MOULa, more people will be interested in Age building, and those new people will probably all pick up Korman and be able to help each other. AND they will help with making Journey Clothes work on Korman, along with finding new ways to build puzzles, etc.
Because of this, most of the developers and some builders at the GoW are focused on improving and testing Korman so that it gets better quickly. And the people from the Guild of Messengers are busy telling everyone to come try it out. Thanks to this, we will have more Age Builder experts in the future. As a result, PyPRP users might feel even more alone than normal. But like I said, I believe once we have Fan-Ages on MOULa, we will have more people on Korman and thus more people helping each other.
As an example, I almost never used Korman, didn't write any code for it, and yet I was able to help J'Kla setup a basic Node Tree for a clickable. On the other side, I coded stuff for PyPRP and barely know how to make clickables with it ! So with more users, Korman will really help us find more "tricks" to create new Ages. If I weren't busy with other things, I would probably make example Blender files to show how to use Node Trees to create simple puzzles
But I only have time for one project, which is making Plasma Ages work on Unity (again in an attempt to provide a new way to create beautiful Fan-Ages).
Switching to Korman immediately isn't mandatory if you know PyPRP better. The only mandatory thing is to have fun
Keep building those great Ages ! They will make a good showcase of what can be done, which could entice people to start building stuff too. Hopefully in the end everyone will be happy to switch to Korman and it will be a win-win for everyone.
In the meantime, don't hesitate to ask for help on the forums. Very few people are comfortable with PyPRP, but we will help if we have time and a possible solution...