Changes in this release:
- Added the ability to compress lightmaps in the Textures file
- Added the ability to export cameras
- Added the ability to specify specific Plasma versions for pages to export to
- Added the ability to track Plasma games and export to them individually
- Added the image library modifier
- Fixed a crash in the exporter when specifying a Dynamic Text Map with Python texture nodes
- Fixed an infinite recursion issue in Python integer attribute nodes
- Fixed an issue in which Pass Index could cause geometry to be forgotten on export, crashing URU
- Fixed an issue in which Python texture attribute nodes would not display correctly
- Fixed an issue in which Region Trigger Settings nodes would never be exported
- Fixed an issue in which Responders linked to Python nodes would not notify the Python script when a state finishes executing
- Fixed an issue in which Responders would not advance correctly after an Animation Command message
- Fixed an issue in which the current selection would be lost on export
- Fixed an issue in which the export would fail with a "context failed" error message
- Fixed an issue in which sound file names would be changed on export
- Fixed a potential blender crash when unlinking node sockets
- Fixed another "No valid image found to bake to" issue with lightmapping
- Fixed baking lightmaps with materials marked "Receive Transparent"
- Fixed ladder detector regions being placed at the origin in PotS
- Reworked the Responder node tree to be more intuitive
Please remember that Korman is still in beta (that's why the first number in the version is a zero)--don't shoot if there are bugs! In particular, I would be wary about utilizing the ability to set the gravity in a subworld. The gravity setting does different things on different engines and may not necessarily work the way you think it should
