RMME hack - finally

Anything that isn't directly related to Age Creation but that might be interesting to Age developers.

RMME hack - finally

Postby Sirius » Fri Oct 12, 2018 3:18 pm

wOOOt

Show Spoiler


Looks like a good beginning ! :D

Now, to make something a bit more useful...
User avatar
Sirius
 
Posts: 1085
Joined: Mon Jul 26, 2010 4:46 am
Location: France

Re: RMME hack - finally

Postby Emor D'ni Lap » Mon Oct 15, 2018 3:57 pm

I gather this is also a Unity port?
(just from the improved lighting... not from the textures! 8-) )
Emor D'ni Lap
 
Posts: 35
Joined: Sun Jan 30, 2011 12:12 pm

Re: RMME hack - finally

Postby Sirius » Tue Oct 16, 2018 12:23 am

This is Unity, and that wouldn't be out of character but actually no... This is still the normal Realmyst ME running on its usual engine (an older version of Unity). Although I think Cyan did improve the lighting a bit since its initial release, as well as a few models, so there is that.

But as you can guess from the white debug text, glitched tower visuals and 3d text mesh hovering around, I finally found a way to modify the existing game :D I can't modify the data archives themselves, but I can inject custom code into the game at runtime. This allows me to mess with the scenes, load custom 3d models and override/extend some of RMME's behavior.
User avatar
Sirius
 
Posts: 1085
Joined: Mon Jul 26, 2010 4:46 am
Location: France


Return to Off-Topic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron