New myst-ical puzzle game I've worked on for 3 years

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New myst-ical puzzle game I've worked on for 3 years

Postby Aloys » Fri Feb 01, 2019 12:01 pm

(Oh dear, the pun in that title is horrible..)

I haven't been really active here lately; because something special has kept me *very* busy. And I'm happy to finally be able to announce it.
I've always worked on games development, and eventually I grew tired of working on other people's projects so, 3 years ago,I started my own company, Littlefield Studio, and for the last 3 years we have been working on an atmospheric puzzle game. (Myst and Uru lovers should feel right at home)
Introducing: Machinika Museum.

Image

Image

Without spoiling too much Machinika takes place in the future in a museum dedicated to alien technologies and artifacts. You find yourself working here as a technician where you must study and fix alien machines. But today's latest delivery is different: you're being told it is urgent and no one will tell you why. Only one way to get answers: solve mechanical puzzles; and find clues to understand what is really going on...
Machinika will be available in a couple months for iOS and PC. It was always developed as a mobile game (I am a fan of the series 'The Room'), but I thought, hey, why not do a PC version as well.. :)
(Later we might look at making a Mac version too; there are people still playing on Macs right?)

... >> Demo available! <<

The full game will be here in a couple months, but today we are releasing a demo! :) The very beginning of the game, just enough to give a taste.
It's available for PC on on itch.io. >> PC (Windows) Download
And on the App Store >> App Store

Until then; if you've read this far, congrats you deserve a gameplay video: >> YouTube Video.


- - - - -

Random facts:

Engine: Unity 2017 (started on v.5; and we won't migrate to v2018 this late in the project)
Other tools: Blender (yay!) although the other artists use Max or Maya..
10 people have worked on it. Right now we have a team of 4 people working full time. Plus the odd outside help here and there.
Location: Paris, France (yes, that is a useless information).
Last time I took a real vacation: 7 months ago.
Release date: nothing set in stone yet. Most likely april.
Publisher? Not really, at least nothing set in stone here either.
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Re: New myst-ical puzzle game I've worked on for 3 years

Postby Christian Walther » Fri Feb 01, 2019 1:58 pm

Yay, that looks great! Congratulations!

I spot a suspicious book there. Is that alien technology from Hunrath (or Australia)? ;)

Bummer that it doesn’t run on my iPhone 5. Yes, please consider making a Mac version, I’m not sure I’m desperate enough to put up with Windows yet…
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Re: New myst-ical puzzle game I've worked on for 3 years

Postby Aloys » Fri Feb 01, 2019 2:13 pm

Christian Walther wrote:Yay, that looks great! Congratulations!

Thanks. :)

I spot a suspicious book there. Is that alien technology from Hunrath (or Australia)? ;)

Somebody has got a good eye.. ;) I couldn't not put at least a small reference to my favorite linking book.. Recreating the texture for that book was probably my favorite part of the whole project. :p (btw, the title on the cover reads "Journal, 1993")

Bummer that it doesn’t run on my iPhone 5. Yes, please consider making a Mac version, I’m not sure I’m desperate enough to put up with Windows yet…

Sorry about your phone. It runs decently on my iPhone 5s, but the hardware difference between these two models is actually not small..
The demo might be able to run at a decent framerate (~30) on a model 5, but I know later parts in the game will definitely not.
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Re: New myst-ical puzzle game I've worked on for 3 years

Postby Charura » Sat Feb 02, 2019 10:11 am

This is really well done. I played the demo on my PC and it was flawless except when quitting the game after finishing chapter one. My cursor arrow went away after I went to the main menu to quit. Used task manager to quit. I can't wait for the full version. Are you taking pre-orders?
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Re: New myst-ical puzzle game I've worked on for 3 years

Postby Sirius » Sat Feb 02, 2019 12:31 pm

Congrats on the demo release ! :) Didn't check the demo itself yet, but will definitely buy the game when it's out anyway !
I hope you're having fun with development (and wish you that the full release is a success ;) )
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Re: New myst-ical puzzle game I've worked on for 3 years

Postby Aloys » Sat Feb 02, 2019 2:07 pm

Charura wrote:This is really well done. I played the demo on my PC and it was flawless except when quitting the game after finishing chapter one. My cursor arrow went away after I went to the main menu to quit. Used task manager to quit. I can't wait for the full version. Are you taking pre-orders?

Thanks! About the bug cursor: yes, I saw that too, I have just fixed it and updated the download link.
Pre-orders? Nothing set in stone here. But thanks for asking. ;)

Sirius wrote:I hope you're having fun with development

I am. But to be fully honnest, after 3 years of full time development and very little time off, I am also ready to complete this project and move on to something else. ;)
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