Four new ages for Uru

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Four new ages for Uru

Postby Deledrius » Wed Oct 16, 2019 7:23 am

Aloys wrote:I guess I never registered a prefix specifically for that Age and shared one of my other prefixes across several Ages.. Which is a bad idea, right?

It should only matter that it's unique when you release it. Thankfully it's simple to do with Korman. I have a local list I keep during testing, and I only need to be concerned with prefix collisions when I prepare them for release. It's important that they're unique for people playing on DI/Uru:CC. Any other servers hosting the Ages will likely have their own prefix list.
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Re: Four new ages for Uru

Postby Semjay » Thu Oct 24, 2019 6:51 am

These Ages are amazing! So much to see and explore! It's going to keep me busy for a while. I like the way you have incorporated aspects of the game you love into your own creation. I also like the way it's like a treasure hunt too. I really love your textures/materials, especially the crystals. Your plants and foliage have just the right amount of realism to give a lush effect.

Age creation is a long and steep learning path and your Ages have given me lots to think and wonder about for my own next attempt. Thank you.
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Re: Four new ages for Uru

Postby melvin » Thu Oct 24, 2019 11:10 am

You are already doing a fine job climbing that learning curve Semjay. Zahlto & Terahgrahm were
both superb ages with a wonderfully created atmosphere; very difficult thing to do in a game. If
you, or anyone else, want to use any of my meshes or textures in your next age, or ages, you are
more than welcome to use them.
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Re: Four new ages for Uru

Postby Semjay » Fri Oct 25, 2019 7:30 am

Thank you, Melvin!
I'm getting on with my next Age just now. I'll take you up on that offer. What did you have in mind?
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Re: Four new ages for Uru

Postby melvin » Fri Oct 25, 2019 11:20 am

Well you can use the age importer to extract the textures from the ages, you can also get the meshes this way. But I could put a file on Mediafire with all of the DXF meshes used in the ages. Having a library of useful object can be great when creating new ones as you can use part of an existing object which saves allot of work. Finding this source of mesh material seems to be a big problem for many age builders.
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Re: Four new ages for Uru

Postby melvin » Sat Oct 26, 2019 9:33 am

Andy did this some years ago on the guild of maintainers forum with meshes from his ages. Don't know if it really helps any one or if these DXF files can be loaded into 3d Max. They should import into blender, but please look at the included read me file about removing the doubles. There are over 450 meshes in a 6.3mb Zip folder to play with, this is the download link.
http://www.mediafire.com/file/ytnzpkhny ... s.zip/file
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