The kraken has risen from the depths and has identified itself as Korman 0.12. Korman 0.12 represents 116 commits with approximately 5,500 lines of code changed since the previous version. For download links and release notes, please see the linked wiki page.
This version of Korman begins the inevitable work of deprecating our support for Blender 2.79b. With this release, a new platform called "Blender for Korman" is being introduced. For this release, we simultaneously support "Blender for Korman" and Blender 2.79b. However, this is the last version of Korman to support Blender 2.79b. I encourage everyone to try "Blender for Korman" and let us know of any ciritcal issues with the platform. Additionally, a significant amount of scaffolding has been done to support GUIs in the future, particularly around allowing a single object or texture to export multiple animations.
Korman 0.12 Released
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- Councilor of Technical Direction
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Re: Korman 0.12 Released
thx for the new version of Korman.
I tried both versions and by exporting i get error messages as shown in the picture.
When i export the same file in Korman 11a , there is no error at all.
Can you shine some light on the issue?

I tried both versions and by exporting i get error messages as shown in the picture.
When i export the same file in Korman 11a , there is no error at all.
Can you shine some light on the issue?

Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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- Councilor of Technical Direction
- Posts: 2180
- Joined: Fri Nov 16, 2007 9:45 pm
- MOULa KI#: 23335
- Location: South Georgia
- Contact:
Re: Korman 0.12 Released
Whoops. This is my fault. A few days before the release, we found that objects with negative scaling were exporting wrong. I fixed that, but it looks like I accidentally broke convex hulls in the process.
I will publish Korman 0.12a within the hour to fix the problem.
EDIT: done

EDIT: done
Last edited by Tsar Hoikas on Thu Sep 02, 2021 11:05 am, edited 1 time in total.
Reason: Update
Reason: Update

Re: Korman 0.12 Released
I can confirm that the export works smooth now, thx for the fast developped fix!
i wondered now you choosed the path to merge "blender" into Korman or it will be possible in the future to loan some elements from later (higher) versions of blender as well.
As an example , i do prefer the " collections" above the 10 layers we have now.
the collections can be virtually endless and makes it easier to group a number of objects. that belong together.
Its easier to find and to edit .
Another example is the new "asset browser" which will be part of Blender 3.0
i wondered now you choosed the path to merge "blender" into Korman or it will be possible in the future to loan some elements from later (higher) versions of blender as well.
As an example , i do prefer the " collections" above the 10 layers we have now.
the collections can be virtually endless and makes it easier to group a number of objects. that belong together.
Its easier to find and to edit .
Another example is the new "asset browser" which will be part of Blender 3.0
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
-
- Councilor of Technical Direction
- Posts: 2180
- Joined: Fri Nov 16, 2007 9:45 pm
- MOULa KI#: 23335
- Location: South Georgia
- Contact:
Re: Korman 0.12 Released
I think there are a number of good features in the new Blender releases, but there are lots of pitfalls as well. Unfortunately, I don't really know the Blender codebase well enough to do much more than fix major bugs, so I wouldn't be too hopeful about any new Blender features,

Re: Korman 0.12 Released
At this point it would probably be easier to just run on 2.79 a bit longer then make the big switch to 2.9x (well, probably Blender 3.xx by then).
Personally I prefer the workflow in 2.79 anyway. Eevee is insanely cool, but the UI and workflow feel tighter in 2.79 IMHO. But that's just a matter of preferences of course.
Personally I prefer the workflow in 2.79 anyway. Eevee is insanely cool, but the UI and workflow feel tighter in 2.79 IMHO. But that's just a matter of preferences of course.
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- Councilor of Technical Direction
- Posts: 2180
- Joined: Fri Nov 16, 2007 9:45 pm
- MOULa KI#: 23335
- Location: South Georgia
- Contact:
Re: Korman 0.12 Released
It took me a while to convert to 2.9 for my non Uru related works, but I really like it now. (and it's quite unpleasant constantly switching from one to another...) 2.79 feel really old in many ways, and lack some really important features.. (what I miss most in 2.79 is the ability to edit several meshes at the same time..)
That being said 2.79 really does the job; and I've always thought forking it and trim all the extra fat to make it "our" Uru Blender was the way to go..
That being said 2.79 really does the job; and I've always thought forking it and trim all the extra fat to make it "our" Uru Blender was the way to go..
Re: Korman 0.12 Released
In any case, I still like and endorse the software. It's one of the last few FOSS that can compete with commercial software while holding true to its ideals of freedom'n'stuff. Can't even trust Audacity or Firefox these days...
Ideally, yeah, having a dedicated Plasma editor would be great. But then I'm not even sure basing it off an "opinionated" framework like Blender is a good idea. That didn't really work out for me with UPlasma, at least. But fortunately we're not there yet.
Hmm, I'd be a bit wary of having to support and improve our own version of Blender, when so far all we need is accessible through the Python API (even with all its quirks).Aloys wrote:I've always thought forking it and trim all the extra fat to make it "our" Uru Blender was the way to go.
Ideally, yeah, having a dedicated Plasma editor would be great. But then I'm not even sure basing it off an "opinionated" framework like Blender is a good idea. That didn't really work out for me with UPlasma, at least. But fortunately we're not there yet.
Re: Korman 0.12 Released
It seems that since the last update the node " animation command " is broken.
Former working animations do not longer animate.
I have added an animation triggerd by the button inside my testage .
It does not work, but it should work in my opinion.
I noticed that the animated object is not longer black , i did not see this earlier because i had already added an " empty parent"
to all my animated objects, as was suggested.
I am afraid i have messed up a lot now, well s...t happens.
Here is the link to the testage
https://drive.google.com/file/d/1QoCURn ... sp=sharing
Former working animations do not longer animate.
I have added an animation triggerd by the button inside my testage .
It does not work, but it should work in my opinion.
I noticed that the animated object is not longer black , i did not see this earlier because i had already added an " empty parent"
to all my animated objects, as was suggested.
I am afraid i have messed up a lot now, well s...t happens.
Here is the link to the testage
https://drive.google.com/file/d/1QoCURn ... sp=sharing
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!