Collision problem [solved]
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Collision problem [solved]
I added a white face over the right side of the picture to show you where is the problem ("BarrierCollider" object); there's a collision here but it shouldn't...
Last edited by Maroonroon on Sun May 08, 2022 6:42 pm, edited 4 times in total.
Re: Collision problem
I’m not a Blender user but the principle should be the same. Have you applied a “hull” collision which will encompass the whole object? What you need is an “exact” collision which will bound the exact shape rather than the area it inhabits.
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Re: Collision problem
Thanks for your message Semjay.
This object is the collider (left side of the picture), I applied a Triangle Mesh collision, but in the game it seems to be a Convex Hull collision (right side of the picture).
Edit:
The white face is where the floor is, with a floor collider; there are holes in the floor and in its collider, but in the game I don't fall through the holes.
If I export the Age without this object, it's OK, I fall through the holes; but if I export with this object, it isn't OK, I don't fall through the holes.
This object is the collider (left side of the picture), I applied a Triangle Mesh collision, but in the game it seems to be a Convex Hull collision (right side of the picture).
Edit:
The white face is where the floor is, with a floor collider; there are holes in the floor and in its collider, but in the game I don't fall through the holes.
If I export the Age without this object, it's OK, I fall through the holes; but if I export with this object, it isn't OK, I don't fall through the holes.
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Re: Collision problem
I found the solution : I added 24 faces (so, 32 in total) to the collider.
Re: Collision problem [solved]
Triangle mesh will create a box around some objects. Did you also make it a wire mesh & add the collision property...
string type collider
string type collider
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Re: Collision problem [solved]
Thanks for your message melvin.
Yes I did (Korman 0.13).
But like I said, it's solved.
Yes I did (Korman 0.13).
But like I said, it's solved.
