Current PyPRP Issues

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.
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Trylon
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Current PyPRP Issues

Post by Trylon »

I'd like to make a list of PyPRP problems that currently exist, so that we have a list of problems to solve or take into account on refactoring/updating.
If you know any problems please post them below.

Preferred style:

Problem Tag: [Short problem name]
Description:
[Long Problem description]
Causes / Solution:
(optional)[How you think the problem is caused, and/or how you think it could be solved]
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Tsar Hoikas
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Re: Current PyPRP Issues

Post by Tsar Hoikas »

Why not use the Alcugs Trac? It's a lot easier to keep things in the same place IMO.
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Aloys
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Re: Current PyPRP Issues

Post by Aloys »

Most people probably don't want to bother with a tracking software. (Although Trac doesn't sound any difficult to use.)
Last edited by Aloys on Sat Dec 15, 2007 4:10 pm, edited 1 time in total.
Tsar Hoikas
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Re: Current PyPRP Issues

Post by Tsar Hoikas »

Sounds like a fast way to become disorganized...
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Aloys
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Re: Current PyPRP Issues

Post by Aloys »

Don't freak out :p We're just discussing what's the easiest way to get that list done. I agree Trac would be the best way for you, but most users may not want to bother with it, it's just easier for them to post here..

Trylon: we might end up with a long list are there any specific kinds of problems you want to list?
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Re: Current PyPRP Issues

Post by Nadnerb »

Indeed. If you want user feedback, best make it easy for them to give said feedback. I know people that don't submit bug reports for annoying moul problems because they don't want to bother with registering and using the support site. (not me, I use it all the time. ;) )
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Tsar Hoikas
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Re: Current PyPRP Issues

Post by Tsar Hoikas »

I guess my views are a bit antediluvian, then. I was under the impression that if a user truly wanted a bug fixed, then (s)he would submit the bug with detailed information to a certain, central place.

Then again, I'm a developer who doesn't want to have to fight unnecessary battles (digging for info, syncing info, having to beg for details, etc.) to get a bug fixed.
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Re: Current PyPRP Issues

Post by Nadnerb »

On the other hand, if you can get a trac site on this domain (trac.guildofwriters.com, for instance) and link to it prominently from the wiki that should be moving here soon, the main page, and the forums, it would be a good thing for all involved.

Ok, who wants to go set that up? ;)
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Chacal
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Re: Current PyPRP Issues

Post by Chacal »

I submitted a ticket on Trac.
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Trylon
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Re: Current PyPRP Issues

Post by Trylon »

I don't have a problem with a long list. I think it's important to have as much issues as possible listed in an organized place (I had forgotten about the trac, it sounds like a really good place!), so that we can see what can be fixed - sometimes multiple issues can be fixed in one go, or are symptoms of the same problem. It's good to have them all collected...

For now, I'd like to have priority on issues that are related to drawables (anything to do with visuals, lighting, etc,etc), simulation (physics), regions and coordinate stuff (Hmm, that's basically everything)

Further, usability features should be addressed as well - ambiguities in the interface and the like... Suggestions for change are welcome as well..
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