Search found 188 matches
- Thu Oct 06, 2011 10:59 am
- Forum: General Discussion
- Topic: Back on the Wall
- Replies: 73
- Views: 53656
Re: Back on the Wall
Well, you pretty much rewrote the whole thing ! Amazing work, hope to be able to play it soon !
- Wed Oct 05, 2011 10:57 am
- Forum: General Discussion
- Topic: Back on the Wall
- Replies: 73
- Views: 53656
Re: Back on the Wall
Fantastic ! please tell us more on how you did it. I'd love to know what was causing the climb trigger to crash !
- Wed May 04, 2011 5:57 am
- Forum: Building
- Topic: Custom Avatars
- Replies: 7
- Views: 3101
Re: Custom Avatars
Adding a custom avatar means some work client-side, that's why we were never able to port the bahro avatar to CC nor any of the others ones from Moul for that matter (the rest of the DRC personnel i mean).
- Sun May 01, 2011 1:09 am
- Forum: Building
- Topic: Poll: 3ds Max Versions
- Replies: 19
- Views: 14430
Re: Poll: 3ds Max Versions
Difficult decision. I say ... build whatever you can
I take part in the Education Program and have 2012 64bit but that doesn't seem to be an option at the moment. So I'll have to use my old PC with Max 7.
installing the 64bits versions always install the 32bit as well if I'm not mistaken. or do ...
I take part in the Education Program and have 2012 64bit but that doesn't seem to be an option at the moment. So I'll have to use my old PC with Max 7.
installing the 64bits versions always install the 32bit as well if I'm not mistaken. or do ...
- Wed Apr 27, 2011 6:22 am
- Forum: Building
- Topic: Avatar Animations
- Replies: 9
- Views: 3518
Re: Avatar Animations
Wait you're using the Moul version of the wave emote in CC -TPOTS ? or to be more precise Moul's avatar rig ?
if that's the case you're even lucky something worked at all. The avatar's structure changed between CC -TPOTS and Moul meaning the files Cyan gave us are not usable as such in our single ...
if that's the case you're even lucky something worked at all. The avatar's structure changed between CC -TPOTS and Moul meaning the files Cyan gave us are not usable as such in our single ...
- Sat Apr 23, 2011 3:12 am
- Forum: Building
- Topic: Gears with bounds?
- Replies: 6
- Views: 2697
Re: Gears with bounds?
if you're trying to animate a mechanism it would be much simpler to make an animation during modelisation and then play it in the engine. Game engines are not really designed to do complex physics interactions (at least not Plasma).
If the physics involved are to complex to animate by hand you can ...
If the physics involved are to complex to animate by hand you can ...
- Sat Apr 23, 2011 3:07 am
- Forum: Building
- Topic: PlasmaMax compiling in Max 2011
- Replies: 6
- Views: 2962
Re: PlasmaMax compiling in Max 2011
Ah ! very good news !
- Mon Apr 11, 2011 2:48 pm
- Forum: Plasma Development
- Topic: CyanWorlds.com Engine
- Replies: 5
- Views: 40215
Re: CyanWorlds.com Engine
ah, pity ... I hoped for a new ... something. Guess it's up to us now for new content
those ages files will probably need some fixing though or at least checking, the spyroom.age does not even list pages to load

those ages files will probably need some fixing though or at least checking, the spyroom.age does not even list pages to load
- Mon Apr 11, 2011 2:23 pm
- Forum: Plasma Development
- Topic: CyanWorlds.com Engine
- Replies: 5
- Views: 40215
Re: CyanWorlds.com Engine
Great !
just a small question did Cyan mention what version of Moul does the code actually come from ? Is it possible that they gave us the source of a more recent version of the game or at least and internal one, I saw a couple of things like this "Page=trailerCamPage,43,1" in the City age File ...
just a small question did Cyan mention what version of Moul does the code actually come from ? Is it possible that they gave us the source of a more recent version of the game or at least and internal one, I saw a couple of things like this "Page=trailerCamPage,43,1" in the City age File ...
- Sat Apr 09, 2011 3:07 am
- Forum: Plasma Development
- Topic: What do you want from the developers moving forward?
- Replies: 95
- Views: 49642
Re: What do you want from the developers moving forward?
First of all, I know this is not gonna be a popular opinion; but I think working on updating the Max plug is a misdirected effort. How many people actually use Max? Especially in our community? 4? 5? Blender might not be Max functionnality wise, but it works, it's free, and all current Age writers ...