Search found 64 matches
- Thu Jan 09, 2025 8:13 am
- Forum: Deep Island
- Topic: Problem with Cathedral age
- Replies: 3
- Views: 13260
Re: Problem with Cathedral age
Did you reset the Age before you started?
- Thu Jan 09, 2025 3:18 am
- Forum: Building
- Topic: Legacy of the Intangibles
- Replies: 7
- Views: 23656
Re: Legacy of the Intangibles
It would be really useful to know who is working on what.
There was a list that went around for people to sign up to but that was a few years ago and is probably out of date and/or gone.
I have done the small Kalamee and I am getting on with Venalem.
There was a list that went around for people to sign up to but that was a few years ago and is probably out of date and/or gone.
I have done the small Kalamee and I am getting on with Venalem.
- Thu Jan 09, 2025 2:59 am
- Forum: Building
- Topic: New Age READY: Zahlto - Explorers' Emporium
- Replies: 23
- Views: 50031
Re: New Age READY: Zahlto - Explorers' Emporium
Explorers' Emporium is now available on MOULa.
The MOULa version is a completely new Age with a new sequence prefix so it could be added to DI but it uses the updated Python3 scripts and I'm not sure if it would work.
I do not intend to update the original Drizzle/DI version so you can come back ...
The MOULa version is a completely new Age with a new sequence prefix so it could be added to DI but it uses the updated Python3 scripts and I'm not sure if it would work.
I do not intend to update the original Drizzle/DI version so you can come back ...
- Wed Jan 08, 2025 9:30 am
- Forum: Building
- Topic: Four new ages for Uru
- Replies: 94
- Views: 409575
Re: Four new ages for Uru

I tried the link to your models library above but it didn't work. What should happen?
- Sun May 08, 2022 11:09 am
- Forum: Building
- Topic: Collision problem [solved]
- Replies: 5
- Views: 31706
Re: Collision problem
I’m not a Blender user but the principle should be the same. Have you applied a “hull” collision which will encompass the whole object? What you need is an “exact” collision which will bound the exact shape rather than the area it inhabits.
- Sat Apr 30, 2022 3:02 pm
- Forum: Scripting
- Topic: Problem solvers needed Stack dump error
- Replies: 10
- Views: 38888
Re: Problem solvers needed Stack dump error
Did anyone get this to work properly in the end?
I have merged the scope from Karkadann’s Avatar Animations into my scene and it almost works except for two things:
1) When the player quits the scope by backing away using the keyboard it fails to toggle off the scope camera (but it’s ok if the ...
I have merged the scope from Karkadann’s Avatar Animations into my scene and it almost works except for two things:
1) When the player quits the scope by backing away using the keyboard it fails to toggle off the scope camera (but it’s ok if the ...
- Tue Jun 15, 2021 9:56 am
- Forum: Guild News
- Topic: Myst Online Intangible Assets
- Replies: 19
- Views: 58971
Re: Myst Online Intangible Assets
I have just spent the afternoon looking at these Intangibles. Here are my musings.
I have Max 8 and I have been able to open those files (errors thrown up are mainly to do with the location of the material files not being where Max expects them)
The following have just concept art: Dahtamnay ...
I have Max 8 and I have been able to open those files (errors thrown up are mainly to do with the location of the material files not being where Max expects them)
The following have just concept art: Dahtamnay ...
- Fri Jun 04, 2021 12:28 pm
- Forum: Building
- Topic: Myst Selenetic Age original walking maze
- Replies: 4
- Views: 14022
- Wed May 19, 2021 4:20 am
- Forum: Building
- Topic: Ahreesen Melin
- Replies: 10
- Views: 24673
Re: Ahreesen Melin
This is hopefully the last update!
A few more minor bugs have been fixed and I added more sign posts for those who got lost.
I have updated the link in the first post above.
Thank you everyone for your kind comments and enthusiasm.
A few more minor bugs have been fixed and I added more sign posts for those who got lost.
I have updated the link in the first post above.
Thank you everyone for your kind comments and enthusiasm.
- Wed May 12, 2021 9:00 am
- Forum: Building
- Topic: Ahreesen Melin
- Replies: 10
- Views: 24673
Re: Ahreesen Melin
Thank you to everyone who was kind enough to test drive for me.
I have made quite a few changes, both visible and "under the hood."
I have had real trouble with the footsteps sfx on that ladder (you know, the one with the water splash fx halfway up) and have been unable to fix that. The other ...
I have made quite a few changes, both visible and "under the hood."
I have had real trouble with the footsteps sfx on that ladder (you know, the one with the water splash fx halfway up) and have been unable to fix that. The other ...