Search found 64 matches

by Semjay
Thu Jan 09, 2025 8:13 am
Forum: Deep Island
Topic: Problem with Cathedral age
Replies: 3
Views: 13260

Re: Problem with Cathedral age

Did you reset the Age before you started?
by Semjay
Thu Jan 09, 2025 3:18 am
Forum: Building
Topic: Legacy of the Intangibles
Replies: 7
Views: 23656

Re: Legacy of the Intangibles

It would be really useful to know who is working on what.

There was a list that went around for people to sign up to but that was a few years ago and is probably out of date and/or gone.

I have done the small Kalamee and I am getting on with Venalem.
by Semjay
Thu Jan 09, 2025 2:59 am
Forum: Building
Topic: New Age READY: Zahlto - Explorers' Emporium
Replies: 23
Views: 50031

Re: New Age READY: Zahlto - Explorers' Emporium

Explorers' Emporium is now available on MOULa.

The MOULa version is a completely new Age with a new sequence prefix so it could be added to DI but it uses the updated Python3 scripts and I'm not sure if it would work.

I do not intend to update the original Drizzle/DI version so you can come back ...
by Semjay
Wed Jan 08, 2025 9:30 am
Forum: Building
Topic: Four new ages for Uru
Replies: 94
Views: 409575

Re: Four new ages for Uru

:o Melvin, this looks amazing and I can't wait to visit!

I tried the link to your models library above but it didn't work. What should happen?
by Semjay
Sun May 08, 2022 11:09 am
Forum: Building
Topic: Collision problem [solved]
Replies: 5
Views: 31706

Re: Collision problem

I’m not a Blender user but the principle should be the same. Have you applied a “hull” collision which will encompass the whole object? What you need is an “exact” collision which will bound the exact shape rather than the area it inhabits.
by Semjay
Sat Apr 30, 2022 3:02 pm
Forum: Scripting
Topic: Problem solvers needed Stack dump error
Replies: 10
Views: 38888

Re: Problem solvers needed Stack dump error

Did anyone get this to work properly in the end?

I have merged the scope from Karkadann’s Avatar Animations into my scene and it almost works except for two things:

1) When the player quits the scope by backing away using the keyboard it fails to toggle off the scope camera (but it’s ok if the ...
by Semjay
Tue Jun 15, 2021 9:56 am
Forum: Guild News
Topic: Myst Online Intangible Assets
Replies: 19
Views: 58971

Re: Myst Online Intangible Assets

I have just spent the afternoon looking at these Intangibles. Here are my musings.

I have Max 8 and I have been able to open those files (errors thrown up are mainly to do with the location of the material files not being where Max expects them)

The following have just concept art: Dahtamnay ...
by Semjay
Fri Jun 04, 2021 12:28 pm
Forum: Building
Topic: Myst Selenetic Age original walking maze
Replies: 4
Views: 14022

Re: Myst Selenetic Age original walking maze

viewtopic.php?f=10&t=4986

It’s already been done by Karkadahn and is on the UAM and DI.
by Semjay
Wed May 19, 2021 4:20 am
Forum: Building
Topic: Ahreesen Melin
Replies: 10
Views: 24673

Re: Ahreesen Melin

This is hopefully the last update!

A few more minor bugs have been fixed and I added more sign posts for those who got lost.

I have updated the link in the first post above.

Thank you everyone for your kind comments and enthusiasm.
by Semjay
Wed May 12, 2021 9:00 am
Forum: Building
Topic: Ahreesen Melin
Replies: 10
Views: 24673

Re: Ahreesen Melin

Thank you to everyone who was kind enough to test drive for me.

I have made quite a few changes, both visible and "under the hood."

I have had real trouble with the footsteps sfx on that ladder (you know, the one with the water splash fx halfway up) and have been unable to fix that. The other ...

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