Trylon wrote:I propose we use a license agreement that allows the downloader full rights to do whatever they want with it, and does not require credits to be given, but specifies that copyright retains with the owner. (Called "unlimited license" below)
I'm not a proponent of letting people choose an only-use-this-for-uru license, since that might hamper creativity when used for a side project or something. As I said, I really think that "free textures" should mean exactly that: "Free to use in any way you see fit".
I'd recommend only two "license" categories:
1) Unlimited license - for works that are original, and submitted by the copyright holder
2) Public domain - for works that are either already in the public domain, or for those whose copyright holder really wants to put it into the public domain.
I'm with Trylon here. A general "only-for-URU" license is something I personally don't like. But we could have both separated, explanations below.
teedyo wrote:My thoughts are that this is primarily for URU related works ...
Right, that was the main intention I had. Primarily. But not exclusively though.
teedyo wrote:Let's say that Tweek spends 936 hours creating a panoramic masterpiece. [..]
You're extending the areas here we were going to host on the server. But that's not bad and a good idea. We could host such an artwork in a, let's call it "showroom", area.
I mean, we could separate the areas on the server. Let's call such a masterpiece by Tweek (to use your example) an "artwork". So, I don't think we should generally call simple textures "artwork". I mean, in one single afternoon, I could walk outside and take a bunch of photos from fences, ground, bricks, and such. I would have absolutely no problem to give this "work" away for free, to the public. And if it will be used in another project, I will feel fine with this.
So, I would suggest to have different licenses (the two trylon mentioned) depending on the area. Real "artworks" could get an:
1) Unlimited license for use in URU - for works that are original, and submitted by the copyright holder. But the creator retains his copyright, of course.
but "simple material" like textures or sounds could be released to
2) Public domain - for works that are either already in the public domain, or for those whose copyright holder really wants to put it into the public domain.
(Sidenote: I'm a bit worried about the "for works that are either already in the public domain" clause; as Lontahv mentioned, there's no reason to host textures we found elsewhere on the server again as a mirror. Just putting links in a collection would work as well. But we should consider derivative work - like *download a photo from the texture area, making it a tileable version, or making an alpha mask of it, and upload it again*)
Like this:
Area License
----------- ----------
Models 1)
Music 1)
Showcase 1)
Code 1)
Textures 2)
Sounds 2)
Sure, we could let the uploader decide which license model he likes to apply, but having a decision usually makes people hesitate.
If we make it overcomplicated, people would tend to stay away because they would not fully understand which terms actually apply.