Paradox wrote:I believe all of the LinkInPoints should be in the main city.prp file to ensure that they are always loaded, even with a paging system.
I don't (yet) have a script to verify this - by "decompiling and recompiling", do you meanAnother thing you may have noted: when decompiling and recompiling the CrtLrgBlue page, it complains about references to the lpc400 scene object (a link in point) that does not exist in the page. We'll need to remove those references.
Egon wrote:Paradox wrote:I believe all of the LinkInPoints should be in the main city.prp file to ensure that they are always loaded, even with a paging system.
Well, I whant to make LinkInPoint, directly to some place in builded Shell.
Does Your statment change something from my end, or are You refering only to LinkPoint to streets?
Jojon wrote:So we will also rename all files and the elements (objects, materials, etc) they contain, to reflect the shells' page numbers, rather than their "addresses", did I get that right?
Jojon wrote:Oh and about the range of "static" pages: do we apply to have one of these assigned to us (..or have one assigned through a predefined layout scheme), for development use and then the administarators merge any content sharing page, upon submission/release, or what? :7
Paradox wrote:Adding spawn points to your own shell is perfectly fine (as long as they are within your shell, and don't spill out into the streets)
Robert The Rebuilder wrote:So Egon - what would you do? Put your linking point and a surface underneath it into a separate 'static' page; choose a page number from 12-50 (but don't choose the same one as Jojon). Tell me the name of the linking point, and I'll add it to the script. Once we put together all the new age files, you'll be able to directly link to your shell. [In theory... ]
Robert The Rebuilder wrote: However, I'm not too worried about running out. As you can see, we've had many people sign up for shells, but very few have actually been completed.
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