cotpos and cutpoa

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cotpos and cutpoa

Postby boblishman » Sun Oct 11, 2009 1:19 pm

I have never been able to make a successful camera that always "cuts" from another camera ... :shock:

Do these flags work on their own ... and if so, has anyone successfully made a "cutting" camera ... and more importantly, if you have, could you post your alcscript for me to have a look at (and see how you got it working ) or must they be used in conjunction with other (overriding) flags ?

I would really appreciate some help with this ... it's driving me nuts ...

thanks
Last edited by boblishman on Mon Oct 12, 2009 2:09 am, edited 1 time in total.
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: cotpos and cutpoa

Postby Jojon » Sun Oct 11, 2009 2:55 pm

...and the opposite for me, please. :)
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Re: cotpos and cutpoa

Postby boblishman » Mon Oct 12, 2009 11:12 am

Jojon wrote:...and the opposite for me, please. :)

:shock: ... I am not sure what you mean ...? Do you mean that your cameras only cut to each other ?
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: cotpos and cutpoa

Postby D'Lanor » Mon Oct 12, 2009 12:33 pm

I guess he means the 1st person camera. If you play 1st person all of that fancy camera work is totally lost on you. That is why Cyan often forces 1st person players into 3rd person.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: cotpos and cutpoa

Postby Jojon » Mon Oct 12, 2009 3:36 pm

Much simpler, actually: I'd like to be have cameras that NEVER cuts, always sliding into the position of the new camera, even if one of these cameras has animation. Currently it seems to me that without cut to position, animation becomes unreliable, or impossible -- hmm, one could, I suppose, get half way, by using "middle-man" cameras, cloning the end positions of the animated one (making a mental note about trying this later)...

On another note: if someone has a good suggestion on how to set up a camera brain, that can track the player climbing the towers in the "Rell-Too" age, matching the player's Z position and radial position, relative to the tower, please share your wisdom. I'm thinking a rail-cam might do the trick, more or less, but I'm not even half-clear on how to arrange those. :) (I'm assuming one can not easily define new non-hack-ish brains, though formulas/scripting.)


EDIT: Can't stand 1:st person, by the way. I know some people swears by it, but the limited field of view and lack of relation to the environment really gets to me. :7
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Re: cotpos and cutpoa

Postby D'Lanor » Mon Oct 12, 2009 4:49 pm

Ok, so I take it you do have a camera that cuts abruptly. Can you please share your settings with boblishman then?
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Re: cotpos and cutpoa

Postby Jojon » Tue Oct 13, 2009 3:33 pm

Good thinking!

I had gotten it into my head, actually, that it was a hit and miss affair, but revisiting the camera, it does seem to cut consistently. It is a minimal "simple" type camera, with the cutpos and cutpoa flags and user panning disallowed (panvalues zeroed) - no avatar tracking or any other parameters, other than "animated: 1".

I get cuts TO this camera and from it, as long as I do not add followlocalavatar - if that is there, I lose the sharp cut FROM the camera, but it remains on to-.

I hope this is of any use at all, Bob.
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Re: cotpos and cutpoa

Postby boblishman » Sat Oct 17, 2009 8:51 am

Thanks .... I´ll try it

EDIT: This works !!
Code: Select all
CameraRedRoom:
    camera:
        animated: 1
        brain:
            type: simple
            xpanlimit: 0
            zpanlimit: 0
            flags:
             - cutpos
             - cutpoa
    animations:
        - name: still
          autostart: 0
          loop: 0


... however, if you change the "animated: 1" to "animated: 0" it stops working ... so the animated parameter plays a vital role in getting the camera to cut ...
Last edited by boblishman on Sat Oct 17, 2009 10:34 am, edited 2 times in total.
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: cotpos and cutpoa

Postby boblishman » Sat Oct 17, 2009 10:31 am

well .. it almost works !

I do always get a cut TO the camera from my custom camera .... but not FROM it ... :(

(I think this has something to do with the custom camera it (doesn't) cut back to has the "followlocalavatar" flag ...)
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