by Jojon » Mon Oct 12, 2009 3:36 pm
Much simpler, actually: I'd like to be have cameras that NEVER cuts, always sliding into the position of the new camera, even if one of these cameras has animation. Currently it seems to me that without cut to position, animation becomes unreliable, or impossible -- hmm, one could, I suppose, get half way, by using "middle-man" cameras, cloning the end positions of the animated one (making a mental note about trying this later)...
On another note: if someone has a good suggestion on how to set up a camera brain, that can track the player climbing the towers in the "Rell-Too" age, matching the player's Z position and radial position, relative to the tower, please share your wisdom. I'm thinking a rail-cam might do the trick, more or less, but I'm not even half-clear on how to arrange those. :) (I'm assuming one can not easily define new non-hack-ish brains, though formulas/scripting.)
EDIT: Can't stand 1:st person, by the way. I know some people swears by it, but the limited field of view and lack of relation to the environment really gets to me. :7