Problems with sound regions

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Re: Problems with sound regions

Postby Kierra » Wed Oct 24, 2007 3:20 pm

huh, thats an awful lot of string properties just to keep your avatar from sliding around. :shock:

I set only two properties on all of my "walking" surfaces:

String: col_type 4
Float: rc 10.000


and thats it. works great /shrug

I used to have the same problem with the sound regions, but when I changed the scale in edit mode instead of object mode it worked perfectly fine.

~Kia
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Re: Problems with sound regions

Postby boblishman » Fri Oct 26, 2007 9:41 am

Well, I'm not sure what WAS wrong with my system but today I installed everything onto a new computer... and now the resizing in Edit mode works fine for me too... god knows why I was having problems before...but now it´s working fine in Edit mode ... :oops:
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Sound regions

Postby Robert The Rebuilder » Wed Nov 21, 2007 11:31 am

boblishman wrote:as for you 'slippy' floors... if you want the Avatar to behave like he does 'normally' ...make sure any surafce he walks/runs on (including stairs) have the following properites


Thanks, Boblishman - this helped me eliminate the slippage in my floors. Note: by "slippage", I mean that when I run and come to a stop, I glide for a bit - even with rc set to 10.

The important part is this bit set in col_flags5 (taken from hte Alcugs collider tutorial):
0x00000040 - disables friction (between avatars and the collider)


When you have this bit set, it doesn't matter what your friction (rc) value is. It acts as if you have infinite friction, with no sliding.
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