GPNMilano wrote:Lontahv wrote:If the faces are in the 6-digit numbers ya need to do something (either shrink the age or go super low-poly).
And again, this is why I brought up unpacking the files. I had an age I'm working on, 42,605 faces. You know how big the blend file is. 6 megs. Reason is I make sure to unpack the age when I'm working on it. This considerably cuts down on the file size, allowing for less memory errors upon export, and still let you have a large poly count. (packed that blend file is 56 megs, unpacked its 6.7.) Once I'm done working on it for the day I just pack the file up again and save it. When I start again I unpack and viola, no memory errors, large poly count.
So, you can have an unpacked .blend file when exporting it, and the textures will still show up in the age?
If that's the case, other than when sending the .blend file to someone, when should I have the files "packed into blend"?
(I'm just confused about when the blend file should, or should not be packed)