Just noticed something a bit crazy: it seems Uru sometime uses low resolution textures for no reason.
The textures PRP for every Age sometime contains both a normal version of the texture, and a duplicate using a smaller resolution - and the game ends up using this second texture instead of the higher res one, even if you push the graphics quality to highest in the game's options. Strange, huh ?
Here are a few comparison pictures. Left part is the original game, right one is with the better texture.
I'm not sure why Cyan did that. It wouldn't make sense to do this just to save video memory... (for the technical guys here, it seems some plLayers point to a mipmap with a higher clipId than the one available, like 0#2 instead of 0#0)
I've implemented this fix in Drizzle, I'll probably release this new version soon after some more testing.