by Grogyan » Wed Jan 16, 2008 10:50 pm
The plugin works differently now, i'm just experimenting now, results soon to the new method.
Using the FuncCheck as an example, and this works
Create a simple mesh,
Set in its logic properties with "Bounds"
Set it "Static TriangleMesh"
Add property "string"
Name = type
Value = collider
Put it in layer 2
and presto, an invisible collision.
Lastly, if you want to change the name of the collider, press the F7 key, and under "Object and Links", enter a new name for the collision.
Better to have loved and lost than never to have loved at all