EDIT: here's the alcscript for it:
- Code: Select all
bugsound1:
type: soundemit
sound:
flags: loop | start | 3d
file: bugloop
volume: 1
type: SoundFX
maxfdist: 100
minfdist: 15
gensnd:
type: soundemit
sound:
flags: loop | start | 3d
file: engine_loop
volume: 0.1
type: SoundFX
maxfdist: 25
minfdist: 5
bugsound2:
type: soundemit
sound:
flags: loop | start | 3d
file: bugloop
volume: 1
type: SoundFX
maxfdist: 100
minfdist: 15
Now, the other thing I noticed:
This morning when I loaded up my blend file, I added that emitter that I'm having problems with. But when I went to export, I got an error telling me that it was missing the generator wav file. I was like

I went to the audio window, and the only sound it listed was the bugloop one. So I added the generator wav file again, and this time it exported just fine.
Soooooo, is this just a glitch? Or right now do you have to work all your sound files at once, or if you do later work, you'll have to remember to go back and add the sound files in the audio window again, each time you export, IF you've saved and exited Blender?