Issues - PyPRP hates me

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Issues - PyPRP hates me

Postby Mystified Explorer » Tue Jan 29, 2008 1:40 am

I'm having issues with the plugin and Blender. I ran the conversion wizards which largely worked fine. However it changed my sprites, and now they don't work :cry: . Using the string property "type" and then having the value as "sprite" causes export errors. The original "alctype" does nothing. How do you do sprites such as lampglares so they work?

Also I can't change or load the Fni file settings - that option is absent from the scripts - add - pyprp menu so I just get the default Relto style fog.

My lightmap baking isnt working either - i get black maps on the walls of a room with 6 lights shining on them. It sort of works on the floor, but the objects simply don't cast shadows in any way shape or form.

Finally, sounds aren't working. They appear to export fine, but upon entering the age in Uru, it's silent. I followed the sound tutorial to the letter too, including loading the file in Blender, checking spelling and names etc. :cry:

But wait, there's more. My Avatar is not lit by any of the lights in the age as far as I can see. Also my transparency is whacked out, but that might be the images more than anything else.

So yeah, the tools hate me. Help? Please? Anyone? :cry:
Mystified Explorer
 
Posts: 170
Joined: Fri Oct 05, 2007 2:49 pm

Re: Issues - PyPRP hates me

Postby Trylon » Tue Jan 29, 2008 4:31 am

I think the best thing you can do is post your blender file (packed ofcourse) somewhere, so that we can take a look at the actual settings.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Re: Issues - PyPRP hates me

Postby Robert The Rebuilder » Tue Jan 29, 2008 6:58 am

Mystified Explorer wrote:I ran the conversion wizards which largely worked fine. However it changed my sprites, and now they don't work :cry: . Using the string property "type" and then having the value as "sprite" causes export errors. The original "alctype" does nothing. How do you do sprites such as lampglares so they work?


After using the converter, your sprite properties should now be the following:

string sprite_flags: 00000821 (or something similar)
string type: sprite

Do you have any other properties listed?

And could you post the sprite's export errors? Maybe that will tell us what is wrong.
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Issues - PyPRP hates me

Postby andylegate » Tue Jan 29, 2008 7:52 am

You know, we've been seeing this kind of thing quite a bit:

Someone downloads then new plugin. They try to convert their Age, via the wizards. They then have all sorts of export problems or things don't work. Then they can't find a tutorial on it.

All in all, I understand that it take time to get the explinations and tutorials out there, I really do.

At the same time, maybe y'all should make a post with the download that says basically something like "Hey, this new plugin does not have tutorials for everything yet, and the conversion wizards may not help you with everything. You may want to keep the old plugin for your current Age, use the new plugin for a new Age created from scratch, or wait until more tutorials are put out to help you with converting you old Age."
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: Issues - PyPRP hates me

Postby Robert The Rebuilder » Tue Jan 29, 2008 8:15 am

Andy:

Those are good points. To that end, I've added a disclaimer to the conversion wizards Wiki. The more ages that we run through the converter, the more issues that we discover and can consequently repair.
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Issues - PyPRP hates me

Postby D'Lanor » Tue Jan 29, 2008 8:22 am

It would also be good to know which previous PyPRP versions the conversion wizards can handle. Can they only handle ages made with the 0.5 stable version or will they work with older versions as well?
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Issues - PyPRP hates me

Postby andylegate » Tue Jan 29, 2008 8:32 am

heheh, I've always hated that word: disclaimer

"Come on down one and all to Bob's Used Ages!
We have everything you could possibly want for all your Age Creation needs!
We got New Ages, Old Ages, Big Ages, Small Ages, Impossible Ages, Dreary Ages, Bright Ages, Dark Ages, Loud Ages, and Quite Ages.
And if you act now, we'll give you 2, that's right, count 'em, TWO Ages for the price of ONE!
So come on down an see us y'all, ya hear?"

Disclaimer: Bob's Used Ages can not be held responsible for the damage any Age may cause to your computer, system, personal time, or frustration levels. Offer only good in participating Bob's Used Ages stores. See back of Age for more details.


:D
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: Issues - PyPRP hates me

Postby Trylon » Tue Jan 29, 2008 8:40 am

ROFL - good one andy
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Re: Issues - PyPRP hates me

Postby Robert The Rebuilder » Tue Jan 29, 2008 9:35 am

:lol: I think I've just found my press agent! :)

D'Lanor: I noted in the conversion instructions that the age must export correctly with the stable v0.5 plugin prior to running the conversion.

Mystified Explorer: Come back and rescue your thread - please!
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Issues - PyPRP hates me

Postby D'Lanor » Tue Jan 29, 2008 10:54 am

Robert The Rebuilder wrote:D'Lanor: I noted in the conversion instructions that the age must export correctly with the stable v0.5 plugin prior to running the conversion.

I know but that is more like a disclaimer than a useful answer. Many ages were built before the 0.5 stable release. Will we ever be able to revisit those or are they ready for the trashbin? :cry:
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Next

Return to Building

Who is online

Users browsing this forum: No registered users and 4 guests

cron