Issues - PyPRP hates me

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Issues - PyPRP hates me

Postby andylegate » Tue Jan 29, 2008 11:20 am

Will we ever be able to revisit those or are they ready for the trashbin? :cry:


Ouch.

D'Lanor has a point. I mean many people put a lot of work in their old Ages, and i'm sure that they would love to use the new plugin to breath new life into them.

Heck, my night time Age could have been released weeks ago, but I was too tempted to use the new plugin with it.

Still, IMHO: If you really, REALLY want to use the new plugin with your old Age, instead of starting from scratch with a new one, then I would advise; "Be prepared for some hard work. It ain't gonna be just point and click. But have patients to make it work, and it will be worth it."
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
User avatar
andylegate
 
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am

Re: Issues - PyPRP hates me

Postby Goofy » Tue Jan 29, 2008 1:46 pm

Heh makes me glad I've never released any ages. Since I'm a major absent minded professor when it comes to the things I do. Whether its a good thing or not I haven't figured out yet :roll: ;) . I could be creating several things and completely stop and try something else or even just stop for a week or more. Then start back up where I left off.

I like to experiment alot with all sorts of things.
We keep moving forward,
openning up new doors and doing new things,
Because we're curious... and curiosity keeps
leading us down new paths

Walt Disney

Keep moving forward
Goofy
 
Posts: 162
Joined: Mon Oct 01, 2007 8:51 pm

Re: Issues - PyPRP hates me

Postby Trylon » Tue Jan 29, 2008 2:12 pm

The stable-0.5 plugin was chosen to be compatible with effectively all versions of PyPRP that have been available since the GoW was founded.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Re: Issues - PyPRP hates me

Postby Nadnerb » Tue Jan 29, 2008 4:12 pm

My lightmap baking isnt working either - i get black maps on the walls of a room with 6 lights shining on them. It sort of works on the floor, but the objects simply don't cast shadows in any way shape or form.

I can't be sure what's preventing some of your objects from not being lit without seeing the blend file, but if objects aren't casting shadows, that's most likely because you haven't turned on "ray shadow" in the light conrols.
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
Nadnerb
 
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
Location: US (Eastern Time)

Re: Issues - PyPRP hates me

Postby Mystified Explorer » Tue Jan 29, 2008 8:20 pm

Ah that'd explain that. I'll try uploading the blend file in the next day or so.

Update: Sound is working - silly me didn't realise indents were crucial.
Also the sprites are seemingly exporting happily now with the new configuration. Strange. Before it kept giving me something about plviewfacemodifier or something.
Lightmaps is still an issue, however i think this is more a blender issue than anything else :)
Mystified Explorer
 
Posts: 170
Joined: Fri Oct 05, 2007 2:49 pm

Previous

Return to Building

Who is online

Users browsing this forum: No registered users and 5 guests

cron