Rope, tubing and cable

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Rope, tubing and cable

Postby Grogyan » Fri Jan 25, 2008 11:59 pm

I finally found this neat tutorial to model tubing.

This can easily be adapted to make railings, ladder rung (prior to using any method to multiply them to form a ladder), or just to make the Age more real, with hydraulic hoses, cables, wires etc.

http://wiki.blender.org/index.php/Tutor ... ing_A_Tube
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Re: Rope, tubing and cable

Postby Kato » Sat Jan 26, 2008 5:02 pm

You can do it that way, but I find it incredibly easy to create rope, cable, and the like by just creating a circle and extruding it around.

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Re: Rope, tubing and cable

Postby Grogyan » Sat Jan 26, 2008 5:24 pm

I know, but its a real hassle making it look natural.
While rope is usually sagging its easy to make it look natural with any method, the same can't be said for cables, wire, tubes, and hoses, which often have to bend and flex to mate with an adapter.
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Re: Rope, tubing and cable

Postby Nadnerb » Sat Jan 26, 2008 7:18 pm

Well, if you're not highly picky about the shape you can use "organic extrude". ([Ctrl][Shift][LeftMouseButton]) or for a curved sag, extrude a long pole, loop cut it, and move each central segment downward for a nice sag, and then transform it to stretch between wherever...
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Re: Rope, tubing and cable

Postby Grogyan » Mon Jan 28, 2008 10:53 pm

I made a quick, and I hope, thorough tutorial on using bezier curves and bezier circles to make something that would otherwise look dull, interesting, in this case, a ladder using an Array modifier.
viewtopic.php?f=7&t=1019&st=0&sk=t&sd=a&start=10
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Re: Rope, tubing and cable

Postby Nadnerb » Tue Jan 29, 2008 12:45 pm

You should copy that onto the Wiki as a modeling tutorial. More people are likely to see it there. ;)
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Re: Rope, tubing and cable

Postby Grogyan » Tue Jan 29, 2008 8:07 pm

I will do, I just wanted to get some feedback on how easy/difficult it is to follow
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Re: Rope, tubing and cable

Postby Grogyan » Tue Jan 29, 2008 9:17 pm

I've cleaned it up a bit and is now on the wiki

http://guildofwriters.com/wiki/Modeling ... f_interest
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