and it's too bad that Uru doesn't use a game engine like this, as making Ages would be a lot more fun, because it would be a lot more easy.
D'eux wrote:and it's too bad that Uru doesn't use a game engine like this, as making Ages would be a lot more fun, because it would be a lot more easy.
Sadly for us, the Plasma engine has a set of tools that work exactly like this, but they belong to Cyan and will probably never be released. Kyle Wilson, one of Cyan's Plasma coders worked on some export plugins for 3DS Max that worked in conjunction with an implementation of the engine that updated in real-time as objects were updated in Max. Unlike some other games though, Cyan probably never envisaged a modding community of Age writers and while MO:UL sparked some discussion about them releasing some official, easier to use content generation tools, they have never provided a modders toolset like the Crysis Sandbox, Oblivion's Construction Set or the Radiant application you described.
But all the more kudos to the kind folks who are managing to reverse engine the plugins we do have eh
-: D'eux :-
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