tachyon'ni wrote:I tend to favor the Guild of Ideas in the same way I favor the Guild of Writers. I enjoy MOUL, just as I enjoyed Star Trek and all the Star Wars movies. But I didn't become a trekkie, and won't become a MOULIE. I suspect most of the people I met online won't either.
I am interested in what MOUL can become at the next level. I am very impressed with the quality of ideas expressed in this forum, even though I don't know where it will/can go. IMO we have only two real options: 1) CYAN regroups and returns to production; or 2) CYAN doesn't regroup either financially or creatively.
If 1) I'm good with that, but will wait to see what happens before committing to CYAN again. If 2) then either I return pretty much full time to my RL, or I join in and try to work with others to move the best of the MOUL concept to the next level independently of MOUL, with a different set of characters and a different story line and different technology.
There's lots of game writers and programmers working on financially profitable games. Those games end up on GameTap (not a flame at GameTap). MYST has been 'good' since '94' and is still seemingly 'good' with new ages, even without much improvement in the interactive aspect.
So, what to do??? IF 2) is the case.
Maybe at some point we need to 'formalize' the intentions of the post-MOUL group. My reading of the situation is that there will be fewer than 100 interested enough to contribute to the process, with another several hundred willing to test output and get involved as players.
I have a couple of ideas about how we might proceed.
Based on what others have written and shared, I believe we have an interested and capable pool of talent available that can create a game with the capabilities of MOUL, but at the next level, whatever that is.
This is the creative stage, so IMO all ideas should be accepted without criticism. A lot of these ideas have already been expressed, and perhaps Tai'lar can provide the organization as offered in this forum.
1. Describe what we like best abut MOUL; what to keep. Story, characters, IC interactions, puzzles; ages, etc.
2. Research other games, and create new possibilities, to determine what we would want as a story, characters, etc.
3. Based on 1 & 2, what we would want our 'experience' to be/do?
4. Research the cutting edge and beyond in technology available. Post Havoc and beyond...
5. Develop story line to include all elements, stages, interactions, in-scene experiences, puzzles...
6. My experience in RL says that an entity needs to be identified for this group, i.e. registered company name (RCN).
Why a company? Because the products of our efforts will likely have value that might tempt someone to 'borrow'
them, register them and then charge us for using them!
7. So, register/copyright/patent any property we develop.
The need for people, material, technology and so on needs to be determined. Costs need to be considered up front. I don't care how many are involved in developing and testing the material, but when it goes online we need to have a 'user fee' basis.
I hope to continue my involvement with the Guild of Ideas and Guild of Writers to see what is possible. I've just read so many exciting ideas that might enable me to enjoy the kinds of experiences I had with MOUL, without becoming a MOULIE. What is the cutting edge of what can be done with the MOUL idea, with or without the MOUL story?
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vmorris
KI#01807516
"Not only is the universe stranger than we imagine, it is stranger than we can imagine."
Sir Arthur Eddington
Not to say I don't respect what you are trying to do, but I have some issue with the way this new Guild of Ideas is working.
First off, I will not be giving any of my ideas to this guild. I am a member of one guild, the GOW, and I will only give my ideas to that guild. Your guild, which by the name I would imagine is for creative people who wish to put their problem solving abilities to work, seems to only wish to collect and discuss OTHER peoples ideas.
That doesn't jive with me. It is one thing to collect information, and come up with solutions to suggest to others, but the only thing I see is evaluation.
Also I read some of Subumbra's posts on the MOUL forums and found them to lack insight, and depth. He sees the surface of the problems, but he doesn't delve into the actual causes or realities of situations. I apologize if it seems I am picking on him, but I don't want people believing that he and others like him have any idea what is going on.
That said, I do want to point out that I myself do not have any idea what is going to happen after April 4th. That's my point. People are making leaps of assumption. I don't want that to happen here. So far we have been very even minded about this subject. It is good to come up with some ideas for "just in cases" but to try to find a specific direction to say "This is exactly what we should do" is silly and wasting time.
This has all been my opinion so feel free to rip it apart. The only thing I ask is that we do not lose our heads about this situation. Thanks.
